Dungeon Sprint DCSS version 0.30-a0-777-ga9a30cbeda (webtiles) character file. Game seed: 17439505680217132631 0 crux the Insei (level 1, 0/13 HPs) Began as an Octopode Transmuter on Feb 14, 2023. Slain by an orc ... wielding a +0 hand axe (7 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:03 (12 turns). crux the Insei (Octopode Transmuter) Turns: 12, Time: 00:00:03 Health: 0/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 2/3 EV: 13 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: appendages (expiring) A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions a - a potion of lignification b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 1.0 Fighting + Level 2.0 Dodging + Level 3.0 Unarmed Combat + Level 2.0 Spellcasting + Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 14% 2 Spider Form Tmut/Pois 4% N/A 41% 3 Ice Form Ice/Tmut 4% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, crux the Octopode Transmuter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! There is an open door to the Entrance Hall (Safe) here. Casting: Beastly Appendage (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. An orc comes into view. It is wielding a +0 hand axe. The orc shouts! Your transformation is almost over. The orc hits you with a +0 hand axe. There is an open door to the Storerooms (Easy) here. You tentacle-slap the orc but do no damage. You grab the orc. You squeeze the orc, but do no damage. You constrict the orc. You tentacle-slap the orc but do no damage. You pierce the orc. The orc is moderately wounded. You constrict the orc. The orc hits you with a +0 hand axe! Ouch! That really hurt! You die... ##########++ #........... + #......#..# #####.##.......... ......o@........... ##+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# #.......# You could see an orc. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 12 | D | Slain by an orc Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_7, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_1, final_vault] Action || total ---------------------------++------- Melee: Unarmed || 2 Constrict || 1 Kick || 1 Tentacles || 1 Cast: Beastly Appendage || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts