Dungeon Sprint DCSS version 0.30-a0-799-g109b55a442 (webtiles) character file. Game seed: 8733332441730195111 26 crux the Insei (level 3, -1/23 HPs) Began as an Octopode Transmuter on Feb 21, 2023. Slain by a water elemental (9 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:50 (241 turns). crux the Insei (Octopode Transmuter) Turns: 241, Time: 00:00:51 Health: -1/23 AC: 1 Str: 11 XL: 3 Next: 8% Magic: 6/7 EV: 13 Int: 15 God: Gold: 20 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 20 gold pieces. Inventory: Scrolls g - a scroll of blinking i - a scroll of fear {unknown} j - 2 scrolls of immolation {unknown} k - 2 scrolls of identify {unknown} Potions a - 6 potions of mutation {unknown} b - a potion of curing c - 2 potions of heal wounds e - 2 potions of magic f - a potion of berserk rage h - a potion of might {unknown} Skills: + Level 1.0 Fighting + Level 2.7 Dodging + Level 0.7 Stealth + Level 5.2 Unarmed Combat + Level 3.0 Spellcasting + Level 2.8 Transmutations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 20% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 10% N/A 10% 2 Spider Form Tmut/Pois 6% N/A 32% 3 Ice Form Ice/Tmut 6% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel less wooden. You start resting. HP restored. As you open the door, it creaks loudly! Found 7 gold pieces and 2 orange potions. Found 13 gold pieces and an orange potion. There is an open door here. You now have 7 gold pieces. a - 2 orange potions; j - a scroll labelled JENOYNK PAKEGH k - a scroll labelled BITSOS NOHEFA; a - 3 orange potions (gained 1) c - 2 potions of heal wounds (gained 1) a - 4 orange potions (gained 1) j - 2 scrolls labelled JENOYNK PAKEGH (gained 1) k - 2 scrolls labelled BITSOS NOHEFA (gained 1) a - 5 orange potions (gained 1); a - 6 orange potions (gained 1) You now have 20 gold pieces (gained 13). There is an open door here. You close the door. You enter the shallow water. Casting: Beastly Appendage (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The helpless water elemental fails to defend itself. You tentacle-slap the water elemental. You pierce the water elemental. You squeeze the water elemental, but do no damage. The water elemental is moderately damaged. The water elemental hits you! Ouch! That really hurt! The water elemental engulfs you in water! The water elemental attacks as you move away! The water elemental barely misses you. You slip free of the water engulfing you. There is an open door to the Ecumenical Temple here. The water elemental attacks as you move away! The water elemental hits you. You feel yourself speed up. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..+....♣ ♣.# ..#..#....♣ ♣.# #'####....♣♣♣ ♣.# .....#....~.♣ ♣.###+#+### .....#...~~♣♣ ♣.#........ .....#..~~~~♣♣♣♣.E.⌠...... ####'#..~≈≈~~~♣.@#...#### .....#†~~≈~~~....#.⌠.# .....#.~≈~~~.....#...# .....#.~~~.......#+### '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 172 | D | Reached skill level 5 in Unarmed Combat 172 | D | Reached XP level 2. HP: 18/18 MP: 3/5 173 | D | Reached XP level 3. HP: 23/23 MP: 3/7 236 | D | Noticed a water elemental 241 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 5 | 5.2 Spellcasting | 3 | 3.0 Fighting | | 1.0 Dodging | | 2.7 Stealth | | 0.7 Transmutations | | 2.8 Action || total ---------------------------++------- Melee: Unarmed || 18 Kick || 5 Constrict || 1 Tentacles || 1 Cast: Beastly Appendage || 5 Use: Potion || 2 Stab: Sleeping || 2 Armour: Skin || 12 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 239 | 239 | 0 | 141 | 0 | 1 | 239.0 | Dungeon | 239 | 239 | 0 | 141 | 0 | 1 | 239.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 239 daAuts