Dungeon Sprint DCSS version 0.30-a0-883-g5ad918d77d (webtiles) character file. Game seed: 12653271298952839192 49 crux the Insei (level 3, -1/34 HPs) Began as an Octopode Transmuter on Mar 15, 2023. Slain by a water elemental (3 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:38 (108 turns). crux the Insei (Octopode Transmuter) Turns: 108, Time: 00:00:39 Health: -1/34 AC: 21 Str: 11 XL: 3 Next: 77% Magic: 7/7 EV: 2 Int: 15 God: Gold: 19 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Rampage . (no ring) rCorr . NoTele + (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: tree-form, engulfed A: stationary, stasis, torment immunity, boosted hp, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were in the Dungeon. You were a tree. You visited 1 branch You collected 19 gold pieces. Inventory: Scrolls f - a scroll of immolation {unknown} g - a scroll of blinking h - a scroll of enchant armour {unknown} i - 3 scrolls of identify l - a scroll of poison {unknown} Potions b - a potion of curing c - a potion of heal wounds d - 2 potions of haste e - 2 potions of magic j - 2 potions of flight k - 4 potions of mutation m - a potion of brilliance {unknown} Skills: + Level 1.0 Fighting + Level 3.0 Dodging + Level 2.1 Stealth + Level 5.6 Unarmed Combat + Level 3.3 Spellcasting + Level 3.4 Transmutations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 24% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 12% N/A 7% 2 Spider Form Tmut/Pois 7% N/A 28% 3 Ice Form Ice/Tmut 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History Magic restored. You start resting. You recover from your berserk rage. Okay, then. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A water elemental comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Really quaff the potion of lignification? Your tentacle spike disappears. You turn into a tree. Your roots penetrate the ground. You hit the water elemental but do no damage. The water elemental hits you! The water elemental engulfs you in water! You smack the water elemental! The water elemental is heavily damaged. The water elemental hits you. You completely miss the water elemental. The water elemental is heavily damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * You hit the water elemental but do no damage. The water elemental is heavily damaged. The water elemental hits you. You hit the water elemental. The water elemental is heavily damaged. The water elemental hits you. * * * LOW HITPOINT WARNING * * * You hit the water elemental but do no damage. The water elemental is heavily damaged. The water elemental hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..+...♣.♣♣ ♣.# ..#..#......♣ ♣.# #'####......♣ ♣♣.# .....#....~♣♣♣♣..# #+#+# .....#...~~♣.♣.♣.#...... ....(#..~~~~.♣..♣E.⌠.... ####'#..~≈≈~~~...#...### ..†..#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# ....†)...........# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 39 | D | Noticed Crazy Yiuf 52 | D | Reached skill level 1 in Stealth 52 | D | Reached skill level 4 in Unarmed Combat 52 | D | Reached XP level 2. HP: 18/18 MP: 1/5 55 | D | Killed Crazy Yiuf 56 | D | Reached skill level 5 in Unarmed Combat 56 | D | Reached XP level 3. HP: 11/23 MP: 2/7 100 | D | Noticed a water elemental 108 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 2 | 2.1 Unarmed Combat | 4 5 | 5.6 Dodging | 3 | 3.0 Spellcasting | 3 | 3.3 Transmutations | 3 | 3.4 Fighting | | 1.0 Action || total ---------------------------++------- Melee: Unarmed || 16 Constrict || 4 Kick || 3 Tentacles || 2 Cast: Beastly Appendage || 5 Use: Potion || 2 Stab: Sleeping || 2 Armour: Skin || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 116 | 116 | 0 | 11 | 0 | 1 | 116.0 | Dungeon | 116 | 116 | 0 | 11 | 0 | 1 | 116.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 116 daAuts