Dungeon Sprint DCSS version 0.33-a0-212-g6d1de5a75f (webtiles) character file. Game seed: 1343508915468422546 25 crux the Changeling (level 3, -8/34 HPs) Began as an Octopode Shapeshifter on Oct 4, 2024. Mangled by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:40 (98 turns). crux the Changeling (Octopode Shapeshifter) Turns: 98, Time: 00:00:41 Health: -8/34 AC: 21 Str: 13 XL: 3 Next: 4% Magic: 3/3 EV: 2 Int: 12 God: Gold: 31 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois + (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: tree-form, on berserk cooldown A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were in the Dungeon. You were a tree. You visited 1 branch You collected 31 gold pieces. Inventory: Talismans b - a beast talisman c - a flux talisman (active) Scrolls i - a scroll of blinking j - a scroll of poison {unknown} k - 2 scrolls of torment {unknown} l - 4 scrolls of identify Potions d - 4 potions of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - 2 potions of mutation {unknown} m - 2 potions of brilliance {unknown} n - a potion of enlightenment {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging + Level 4.3 Unarmed Combat * Level 5.0 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History As you open the door, it creaks loudly! Found 19 gold pieces and 2 sedimented blue potions. There is an open door here. You now have 26 gold pieces (gained 14). h - a sedimented blue potion; k - a scroll labelled MENGEMOBITH l - 2 scrolls of identify; m - 2 murky coppery potions n - a metallic blue potion h - 2 sedimented blue potions (gained 1) k - 2 scrolls labelled MENGEMOBITH (gained 1) l - 4 scrolls of identify (gained 2); d - 2 potions of curing (gained 1) d - 4 potions of curing (gained 2) You now have 31 gold pieces (gained 5). There is an open door here. You close the door. Okay, then. You begin transforming. You continue transforming. x3 Your transformation has ended. You turn into something dangerously unstable. You start waiting. You feel yourself speed up. As you open the door, it creaks loudly! A water elemental comes into view. The water elemental moves out of view. You barely miss the water elemental. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the water elemental. You squeeze the water elemental. The water elemental is lightly damaged. The water elemental barely misses you. Your transformation has ended. You turn into a tree. Your roots penetrate the ground. The water elemental hits you. Unknown command. You hit the water elemental but do no damage. The water elemental is lightly damaged. The water elemental hits you. You hit the water elemental. The water elemental is moderately damaged. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.....†.#..#..# ##.##.##...#..#..# ##.##.###..##+#.♣# #.####.##..###...E.⌠.... .###..##..####...#...### #..†..##..###....#.⌠.# ###..##...##.....# ..# ##..##....#......# ### #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | crux the Octopode Shapeshifter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 1/1 62 | D | Reached skill level 4 in Shapeshifting 62 | D | Reached XP level 2. HP: 18/18 MP: 2/2 65 | D | Reached skill level 5 in Shapeshifting 65 | D | Reached XP level 3. HP: 23/23 MP: 3/3 92 | D | Noticed a water elemental 98 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 4 | 4.3 Shapeshifting | 4 5 | 5.0 Fighting | | 1.0 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 15 Tentacles || 4 Constrict || 3 Use: Potion || 2 Armour: Skin || 6 Dodge: Dodged || 6 Form: Flux || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 104 | 104 | 0 | 8 | 0 | 1 | 104.0 | Dungeon | 104 | 104 | 0 | 8 | 0 | 1 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 104 daAuts