Dungeon Crawl Stone Soup version 0.32-a0-1526-g6ea4a1c0b2 (webtiles) character file. Game seed: 14535091591830811313 61 cwfsapm the Conjurer (level 4, -13/28 HPs) Began as an Octopode Conjurer on June 23, 2024. Mangled by Sigmund ... wielding a +4 heavy scythe (23 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (1613 turns). cwfsapm the Conjurer(Octopode Conjurer) Turns: 1613, Time: 00:03:34 Health: -13/28 AC: 1 Str: 14 XL: 4 Next: 7% Magic: 1/8 EV: 12 Int: 20 God: Gold: 80 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . b - staff of alchemy rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + (no amulet) rElec . l - ring of willpower rCorr . p - +6 ring of strength SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Missiles g - 2 atropa-tipped darts Magical Staves b - a staff of alchemy (weapon) Jewellery l - a ring of willpower (left tentacle) p - a +6 ring of strength (right tentacle) Talismans n - a beast talisman Scrolls c - a scroll of fog {unknown} d - a scroll of revelation {unknown} f - a scroll of noise {unknown} h - a scroll of fear {unknown} i - a scroll of blinking {unknown} j - a scroll of identify {unknown} m - a scroll of teleportation {unknown} o - a scroll of vulnerability {unknown} q - a scroll of torment {unknown} Potions a - a potion of magic e - a potion of resistance {unknown} k - a potion of heal wounds {unknown} Skills: + Level 1.1 Fighting - Level 2.0 Dodging - Level 2.7 Stealth * Level 2.8 Spellcasting * Level 4.5 Conjurations + Level 1.0 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! You hear a shout! Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The goblin attacks as it pursues you! The goblin closely misses you. You closely miss the goblin. Your grab misses the goblin. The goblin is severely wounded. The goblin closely misses you. You closely miss the goblin. Your grab misses the goblin. You squeeze the goblin. You kill the goblin! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line (Press . to maintain the ray.) Something completely misses you. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) Something hits you! The searing ray hits something. A magic dart appears from out of thin air! The magic dart hits you! Something barely misses you. You barely miss something. You hit something. Something hits you. You barely miss something. Your squeeze misses something. You miss something. You squeeze something. Something hits you!! Ouch! That really hurt! You die... #. ##. ####.###... ...........### ###.##...{...##### #...........# #.......###)# ......### #{# ###...#####@# #.........# #..######.## #. #..(###### ## #.†......# #.).####.# ##.## #.# #)# #.# #.# #.# There were no monsters in sight! Vanquished Creatures Jessica (D:2) A dart slug (D:1) 2 bats (D:1) 3 endoplasms 3 giant cockroaches 6 goblins A hobgoblin (D:1) 6 kobolds 2 ball pythons 3 frilled lizards 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cwfsapm the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 190 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 193 | D:1 | Learned a level 2 spell: Searing Ray 1019 | D:2 | Noticed Sigmund 1219 | D:2 | Reached XP level 3. HP: 22/22 MP: 2/6 1308 | D:2 | Noticed Jessica 1310 | D:2 | Killed Jessica 1311 | D:2 | Reached skill level 1 in Fighting 1311 | D:2 | Reached skill level 1 in Alchemy 1523 | D:2 | Reached XP level 4. HP: 28/28 MP: 6/8 1528 | D:2 | Learned a level 4 spell: Fulminant Prism 1613 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic D:2: minmay_door_path, layout_loops_ring, supply_closet_lemuel, corner_web_ring, minmay_quantized, uniq_jessica, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Alchemy | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.7 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 8 | 8 || 16 Constrict | 4 | 2 || 6 Tentacles | 3 | 2 || 5 Cast: Magic Dart | 41 | 2 || 43 Searing Ray | 4 | 3 || 7 Armour: Skin | 3 | 4 || 7 Dodge: Dodged | 8 | 5 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1614 | 1561 | 53 | 0 | 1324 | 2 | 807.0 | Dungeon | 1614 | 1561 | 53 | 0 | 1324 | 2 | 807.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1061 daAuts D:2: 553 daAuts