Dungeon Crawl Stone Soup version 0.32-a0-1718-g281234c535 (webtiles) character file. Game seed: 14191535890182878329 19 cwfsapm the Conjurer (level 2, 0/20 HPs) Began as a Gnoll Conjurer on July 9, 2024. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (1032 turns). cwfsapm the Conjurer(Gnoll Conjurer) Turns: 1032, Time: 00:01:34 Health: 0/20 AC: 2 Str: 6 XL: 2 Next: 75% Magic: 0/7 EV: 12 Int: 17 God: Gold: 54 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} g - a scroll of identify {unknown} h - a scroll of poison {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 64% 1d7 3% 1 Hailstorm Conj/Ice 16% 3d6 10% 3 Apportation Tloc 10% N/A 12% 1 Soul Splinter Necr 20% N/A 12% 1 Summon Small Mammal Summ 20% N/A 12% 1 Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 30% 4 Summon Ice Beast Ice/Summ 5% N/A 36% 3 Permafrost Eruption Ice/Erth 2% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Throw: dart (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +4 chain mail of cold resistance (59% to hit) You throw a poisoned dart. The poisoned dart hits Terence. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +4 chain mail of cold resistance (85% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence but does no damage. Terence is lightly wounded. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +4 chain mail of cold resistance (lightly wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence misses you. You don't have enough magic to cast this spell. Unknown command. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe. You hit Terence. Your bite misses Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You barely miss Terence. You bite Terence, but do no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." .( .. ##....# #####.###.# ......# #...(≈≈≈... ##....##### #.....≈.... ##........####......†... ..........+............. ..........# #..@....≈.# ..........#### #@....≈.# ..........##.# #.##..≈≈# ##........##.###.# .≈# ....>.....'.....## ≈ ###.#.....##.#### ...............# ###.#.....##.### ###.#.....##.# .............# You could see Terence. Vanquished Creatures A bat (D:1) 4 endoplasms 3 goblins A hobgoblin (D:1) 2 quokkas A ball python (D:1) 2 kobolds (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cwfsapm the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 328 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 331 | D:1 | Learned a level 2 spell: Searing Ray 1022 | D:2 | Noticed Terence 1032 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic, chequers_serial_rivers_large_a, nicolae_houndstooth_variations D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_a, chequers_serial_rivers_large_b, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_a, hangedman_feature_mirror, nrook_campfire, minivault_14, uniq_terence Action || total ---------------------------++------- Melee: Short sword || 6 Bite || 1 Throw: Dart || 2 Cast: Magic Dart || 26 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1037 | 1023 | 14 | 0 | 920 | 2 | 518.5 | Dungeon | 1037 | 1023 | 14 | 0 | 920 | 2 | 518.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 860 daAuts D:2: 176 daAuts