Dungeon Sprint DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 9932137781364202406 6 cwfsapm the Magician (level 2, -12/21 HPs) Began as a Djinni Conjurer on July 10, 2024. Was an Initiate of Qazlal. Mangled by a merfolk ... wielding a +0 trident (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:16 (98 turns). cwfsapm the Magician (Djinni Conjurer) Turns: 98, Time: 00:03:16 Health: -12/21 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 0 EV: 12 Int: 31 God: Qazlal [......] SH: 0 Dex: 11 rFire + + . SeeInvis . D - +7 Screaming Sword {vorpal, sonic wave} rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn j - +6 ring of intelligence MPRegen 0.00/turn k - +6 ring of intelligence @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 1 branch Inventory: Hand Weapons t - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. z - a +5 demon blade A - a +5 double sword B - a +5 triple sword D - the +7 Screaming Sword (weapon) {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. E - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. F - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. G - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. H - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). I - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. K - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Armour a - a +0 robe (worn) C - a +3 buckler J - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery h - a +6 ring of dexterity i - a +6 ring of dexterity j - a +6 ring of intelligence (left hand) k - a +6 ring of intelligence (right hand) l - a +6 ring of strength m - a +6 ring of strength Wands n - a wand of mindburst (7) o - a wand of iceblast (7) p - a wand of acid (7) Scrolls f - 4 scrolls of blinking v - 7 scrolls of fog w - a scroll of holy word x - 5 scrolls of identify y - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage q - 2 potions of brilliance r - 2 potions of invisibility s - 4 potions of resistance u - 5 potions of might Miscellaneous g - a lightning rod (4/4) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 6.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Fulminant Prism Conj/Hex 25% 3d14 3% 4 e - Iskenderun's Mystic Conj/Tloc 50% 2d11 3% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History H - the +6 Majin-Bo {vamp, MP+6 Int+6} I - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} J - the +18 shield of the Gong {rElec rN+ Will+ EV-5} Okay, then. You feel clever. j - a +6 ring of intelligence (left hand) You feel clever. k - a +6 ring of intelligence (right hand) Okay, then. You feel more experienced! Your Spellcasting skill gained 3 levels and is now at level 6! You have reached level 2! Items here: )))))). t - the +11 plutonium sword {Contam Stlth-} You see here 5 potions of magic. Search for what [? for help]? qaz There is a stormy altar of Qazlal here. You hover solemnly before the altar of Qazlal. Qazlal welcomes you! Qazlal grants you and your divine allies immunity to clouds. Search for what [Enter for "qaz", or ? for help]? . Items here: ))))). K - the +8 storm bow {elec, penet} Things that are here: the +10 dark maul {vorpal}; the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr}; the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} Okay, then. Okay, then. The sword says, "Hi! I'm the Singing Sword!" D - the +7 Singing Sword (weapon) {vorpal, sonic wave} There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. The merfolk shouts! x2 Found two items. Found a transporter. The merfolk closely misses you. The merfolk hits you with a +0 trident. You barely miss the merfolk. The merfolk hits you with a +0 trident! The merfolk hits you with a +0 trident!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).:.▓ ▓.mm..▓ ▓..@..▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cwfsapm the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 2 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 2 | D | Found the +10 dark maul {vorpal} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 2 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the +13 scythe of Curses {drain, Drain} 2 | D | Found the +5 sword of Power {vorpal} 2 | D | Found the +7 mace of Variability {chain chaos} 2 | D | Found the +7 Singing Sword {vorpal, sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a transporter. 3 | D | Found an opulent altar of Gozag. 3 | D | Found a corrupted altar of Lugonu. 11 | D | Found a burning altar of Makhleb. 12 | D | Found an iron altar of Okawaru. 12 | D | Found a stormy altar of Qazlal. 12 | D | Found a sparkling altar of Nemelex Xobeh. 12 | D | Found a sacrificial altar of Ru. 14 | D | Found a bloodstained altar of Trog. 62 | D | Reached skill level 6 in Spellcasting 62 | D | Reached XP level 2. HP: 21/21 MP: 0/0 79 | D | Became a worshipper of Qazlal Stormbringer 96 | D | Entered arena 2. 96 | D | Noticed a merfolk 96 | D | Noticed a merfolk 96 | D | Found a transporter. 98 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.6 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Double sword || 1 Use: Potion || 1 Dodge: Dodged || 1