Dungeon Sprint DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 18295705590723266172 6 cwfsapm the Skirmisher (level 2, 0/28 HPs) Began as a Djinni Fighter on July 10, 2024. Killed from afar by a white imp (16 damage) ... with a puff of frost ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:21 (88 turns). cwfsapm the Skirmisher (Djinni Fighter) Turns: 88, Time: 00:01:22 Health: 0/28 AC: 20 Str: 15 XL: 2 Next: 0% Gold: 0 EV: -3 Int: 9 God: SH: 17 Dex: 21 (24) rFire + + . SeeInvis . a - +0 long sword rCold x . . Faith . k - +3 tower shield rNeg . . . Spirit . j - +5 crystal plate armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.09/turn y - +6 ring of dexterity MPRegen 0.00/turn z - +6 ring of dexterity @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) l - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). m - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. n - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. q - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. r - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. s - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. t - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. u - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. v - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. w - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Armour b - a +0 scale mail c - a +0 buckler j - a +5 crystal plate armour (worn) k - a +3 tower shield (worn) o - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. p - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. L - +5 gold dragon scales M - +5 fire dragon scales Jewellery y - a +6 ring of dexterity (left hand) z - a +6 ring of dexterity (right hand) A - a +6 ring of intelligence B - a +6 ring of intelligence C - a +6 ring of strength D - a +6 ring of strength Wands E - a wand of mindburst (7) F - a wand of iceblast (7) G - a wand of acid (7) Scrolls i - a scroll of blinking Potions d - 6 potions of might e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 3 potions of berserk rage H - 2 potions of brilliance I - 2 potions of invisibility J - 4 potions of resistance Miscellaneous x - a lightning rod (4/4) Skills: + Level 5.2 Fighting + Level 4.2 Long Blades - Level 3.0 Armour - Level 3.0 Shields * Level 3.0 Spellcasting You had 7 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel clumsy. The white imp hits you but does no damage. You slash the quasit! The quasit is severely wounded. The quasit bites you but does no damage. The quasit claws you but does no damage. x2 The white imp gestures at you. You block the puff of frost. The quasit bites you but does no damage. You block the quasit's attack. x2 The white imp hits you but does no damage. You closely miss the quasit. The quasit is heavily wounded. You block the quasit's attack. x2 The quasit claws you but does no damage. The quasit bites you but does no damage. The quasit claws you. You feel clumsy. You block the quasit's attack. The white imp gestures at you. The puff of frost hits you but does no damage. You closely miss the quasit. The quasit is heavily wounded. You block the quasit's attack. x3 The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! The quasit bites you but does no damage. The quasit claws you but does no damage. x2 The white imp hits you but does no damage. You hit the quasit but do no damage. The quasit is heavily wounded. You block the quasit's attack. The quasit claws you but does no damage. You block the quasit's attack. The quasit bites you but does no damage. The quasit claws you but does no damage. x2 The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.".}.▓ ▓.55..▓ ▓..@..▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see a quasit and a white imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cwfsapm the Djinni Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 0/0 12 | D | Found a blossoming altar of Fedhas. 12 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 12 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 12 | D | Found the +10 dark maul {vorpal} 12 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 12 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 12 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 12 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 12 | D | Found the +6 shillelagh "Devastator" {shatter} 12 | D | Found the +11 plutonium sword {Contam Stlth-} 12 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 12 | D | Found the +9 sword of Zonguldrok {reap} 12 | D | Found the +13 scythe of Curses {drain, Drain} 12 | D | Found the +5 sword of Power {vorpal} 12 | D | Found the +7 mace of Variability {chain chaos} 12 | D | Found the +7 Singing Sword {vorpal, sonic wave} 12 | D | Found the +8 storm bow {elec, penet} 23 | D | Found a viscous altar of Jiyva. 23 | D | Found a hazy altar of Hepliaklqana. 23 | D | Found a transporter. 23 | D | Found an opulent altar of Gozag. 23 | D | Found a corrupted altar of Lugonu. 31 | D | Found a burning altar of Makhleb. 32 | D | Found a sparkling altar of Nemelex Xobeh. 32 | D | Found an iron altar of Okawaru. 32 | D | Found a stormy altar of Qazlal. 32 | D | Found a sacrificial altar of Ru. 42 | D | Found a bloodstained altar of Trog. 64 | D | Reached skill level 5 in Fighting 64 | D | Reached XP level 2. HP: 28/28 MP: 0/0 77 | D | Entered arena 2. 77 | D | Noticed a quasit 77 | D | Found a transporter. 88 | D | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 5 | 5.2 Long Blades | 4 | 4.2 Spellcasting | 3 | 3.0 Armour | | 3.0 Shields | | 3.0 Action || total -------------------------++------- Melee: Long sword || 10 Use: Potion || 1 Armor: Crystal plate arm || 41 Block: Tower shield || 35