Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 5703729451494037538 7 cwfsapm the Trooper (level 2, -5/28 HPs) Began as a Djinni Conjurer on July 10, 2024. Slain by a yaktaur (12 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:47 (79 turns). cwfsapm the Trooper (Djinni Conjurer) Turns: 79, Time: 00:01:47 Health: -5/28 AC: 25 Str: 6 XL: 2 Next: 10% Gold: 0 EV: -9 Int: 19 God: SH: 27 Dex: 23 rFire + + . SeeInvis . z - +7 Screaming Sword {vorpal, sonic wave} rCold x . . Faith . y - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . x - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ++... NoTele + (boots unavailable) Stlth .......... NoCast + (no amulet) HPRegen 0.09/turn n - +6 ring of dexterity MPRegen 0.00/turn o - +6 ring of dexterity @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons u - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). v - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. w - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. z - the +7 Screaming Sword (weapon) {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. A - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. B - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. C - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. D - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. E - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Armour a - a +0 robe x - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. y - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. F - a +5 crystal plate armour G - +5 gold dragon scales Jewellery n - a +6 ring of dexterity (left hand) o - a +6 ring of dexterity (right hand) p - a +6 ring of intelligence q - a +6 ring of intelligence r - a +6 ring of strength s - a +6 ring of strength Wands l - a wand of mindburst (7) m - a wand of acid (7) Scrolls f - a scroll of blinking Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Miscellaneous t - a lightning rod (4/4) Skills: - Level 5.0 Fighting - Level 4.6 Long Blades + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 100% 1 b - Searing Ray Conj 30% 2d5 100% 2 c - Dazzling Flash Conj/Hex 30% N/A 100% 3 d - Fulminant Prism Conj/Hex 7% 3d7 100% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 100% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The centaur wields a +0 shortbow. The centaur shoots an arrow. GONNNNG! You block the arrow. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. PTOANNNG! You block the bolt. The centaur shoots an arrow. BONNNG! You block the arrow. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you! Found a +1 glaive of freezing, a lightning rod (4/4) and a staff of fire. Found a transporter. The centaur shoots an arrow. PANG! You block the arrow. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. BONNNG! You block the arrow. The yaktaur unwields a +0 arbalest. You block the yaktaur's attack. BOUMMMMG! The yaktaur unwields a +0 arbalest. You block the yaktaur's attack. BONNNG! You slash the yaktaur! The Screaming Sword booms, "CARNAGE NOT CANTRIPS!" You send a blast of sound all around you. The centaur is almost dead. The yaktaur is moderately wounded. The yaktaur is almost dead. x2 The centaur unwields a +0 shortbow. You block the centaur's attack. SHROANNG! You block the centaur's attack. GONNNNG! The yaktaur completely misses you. The yaktaur hits you. You block the centaur's attack. GONNNNG! The centaur kicks you but does no damage. The yaktaur hits you! * * * LOW HITPOINT WARNING * * * The yaktaur hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.|)}.▓.....▓ ▓.ccc.▓.).".▓ ▓..@..▓.....▓ ▓.....▓.....▓ ▓.....▓..©..▓ ▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 2 yaktaurs and a centaur. Vanquished Creatures 2 ball python zombies (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cwfsapm the Djinni Conjurer began the quest for the Orb. 0 | D | cwfsapm set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 1 | D | Banished a spatial maelstrom 6 | D | Found a corrupted altar of Lugonu. 6 | D | Found a burning altar of Makhleb. 6 | D | Found a transporter. 6 | D | Found a viscous altar of Jiyva. 6 | D | Found a hazy altar of Hepliaklqana. 22 | D | Found an opulent altar of Gozag. 64 | D | Reached skill level 5 in Fighting 64 | D | Reached XP level 2. HP: 28/28 MP: 0/0 65 | D | Entered arena 2. 65 | D | Found a transporter. 75 | D | Entered arena 3. 75 | D | Noticed a centaur 75 | D | Noticed a yaktaur 75 | D | Noticed a yaktaur 75 | D | Found a transporter. 79 | D | Slain by a yaktaur Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 5 | 5.0 Long Blades | 4 | 4.6 Dodging | | 2.2 Stealth | | 1.6 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Double sword || 3 Use: Potion || 1 Armor: Plate armour || 4 Dodge: Dodged || 1 Block: Kite shield || 15