Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 17037803674463428133 127 cwfsapm the Basher (level 4, -5/45 HPs) Began as a Minotaur Fighter on July 10, 2024. Slain by a merfolk ... wielding a +0 trident (10 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:50 (457 turns). cwfsapm the Basher (Minotaur Fighter) Turns: 457, Time: 00:02:51 Health: -5/45 AC: 28 Str: 35 XL: 4 Next: 85% Magic: 3/3 EV: 8 Int: 5 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/3 levels left rFire . . . SeeInvis . D - +10 dark maul {vorpal} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . G - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr + Rampage . n - +0 pair of gloves "Samnaisi" {Fly Will+ Slay+3 Stlth+} Will ++... NoTele + (no boots) Stlth .......... NoCast + (no amulet) HPRegen 0.15/turn A - +6 ring of strength MPRegen 0.08/turn B - +6 ring of strength @: flying A: horns 2, retaliatory headbutt a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword D - the +10 dark maul (weapon) {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. E - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. F - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. I - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. J - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. K - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. L - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. M - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. N - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. O - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. P - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Armour b - a +0 scale mail c - a +0 buckler n - the +0 pair of gloves "Samnaisi" (worn) {Fly Will+ Slay+3 Stlth+} (You found it in the Dungeon) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Fly: It grants you flight. Will: It increases your willpower. Stlth: It makes you more stealthy. G - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. H - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. R - +5 gold dragon scales Jewellery v - a ring of flight w - a +6 ring of dexterity x - a +6 ring of dexterity y - a +6 ring of intelligence z - a +6 ring of intelligence A - a +6 ring of strength (left hand) B - a +6 ring of strength (right hand) Wands s - a wand of mindburst (7) t - a wand of iceblast (7) u - a wand of acid (7) Scrolls j - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of butterflies q - 5 scrolls of identify r - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage k - 2 potions of brilliance l - 2 potions of invisibility m - 4 potions of resistance Miscellaneous C - a lightning rod (4/4) Q - a box of beasts S - a phantom mirror T - a condenser vane U - a piece from Xom's chessboard (15/15) Skills: * Level 6.5 Fighting - Level 2.4 Long Blades * Level 10.3 Maces & Flails + Level 5.2 Armour + Level 5.3 Shields + Level 0.9 Evocations You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 0% N/A 99% 2 Petrify Tmut/Erth 0% N/A 100% 4 Irradiate Conj/Tmut 0% 3d11 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Discord Hex 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History You enter the transporter and appear at another place. 4 merfolk come into view. A merfolk is wielding a +1 trident of freezing. The merfolk shouts! x2 The merfolk throws a boomerang. The boomerang hits you but does no damage. Found a +2 robe of the Archmagi, a ring of willpower and two books of Flames. Found a transporter. The merfolk barely misses you. The merfolk throws a boomerang. The boomerang hits you but does no damage. The merfolk throws a boomerang. The boomerang hits you but does no damage. The merfolk hits you with a +1 trident of freezing. The merfolk freezes you. The merfolk hits you but does no damage. The merfolk hits you but does no damage. The merfolk closely misses you. The merfolk hits you but does no damage. The merfolk barely misses you. You closely miss the merfolk. The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident. The merfolk hits you but does no damage. x4 The merfolk hits you with a +1 trident of freezing. The merfolk freezes you. The merfolk barely misses you. The merfolk hits you with a +0 trident. The merfolk hits you but does no damage. The merfolk hits you with a +0 trident! The merfolk hits you but does no damage. You miss the merfolk. The merfolk hits you but does no damage. The merfolk barely misses you. The merfolk hits you but does no damage. x4 The merfolk hits you from afar with a +0 trident. The merfolk hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * You barely miss the merfolk. The merfolk hits you but does no damage. x2 The merfolk hits you with a +0 trident! You die... ▓.....▓.))).▓.††..▓ ▓.....▓.....▓.....▓ ▓.....▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8...▓ ▓..:=m...▓ ▓...m....▓ ▓..m@....▓ ▓..m.....▓ ▓.▓....▓.▓ ▓...©....▓ ▓▓▓▓▓▓▓▓▓▓ You could see 4 merfolk. Vanquished Creatures 3 orc wizards (D) 2 mummies (D) 2 adders (D) An adder zombie (D) A quokka zombie (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cwfsapm the Minotaur Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 3 | D | Found a blossoming altar of Fedhas. 3 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 3 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 3 | D | Found the +10 dark maul {vorpal} 3 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 3 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 3 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 3 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found the +6 shillelagh "Devastator" {shatter} 3 | D | Found the +11 plutonium sword {Contam Stlth-} 3 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 3 | D | Found the +9 sword of Zonguldrok {reap} 3 | D | Found the +13 scythe of Curses {drain, Drain} 3 | D | Found the +5 sword of Power {vorpal} 3 | D | Found the +7 mace of Variability {chain chaos} 3 | D | Found the +7 Singing Sword {vorpal, sonic wave} 3 | D | Found the +8 storm bow {elec, penet} 4 | D | Found a shimmering blue altar of Sif Muna. 4 | D | Found a sacrificial altar of Ru. 4 | D | Found a bloodstained altar of Trog. 4 | D | Found a stormy altar of Qazlal. 4 | D | Found an iron altar of Okawaru. 4 | D | Found a sparkling altar of Nemelex Xobeh. 6 | D | Found a transporter. 6 | D | Found an ancient bone altar of Kikubaaqudgha. 6 | D | Found a viscous altar of Jiyva. 6 | D | Found a corrupted altar of Lugonu. 6 | D | Found a hazy altar of Hepliaklqana. 6 | D | Found a burning altar of Makhleb. 6 | D | Found an opulent altar of Gozag. 70 | D | Reached skill level 8 in Maces & Flails 70 | D | Reached XP level 2. HP: 26/26 MP: 1/1 80 | D | Entered arena 2. 80 | D | Found a transporter. 85 | D | Reached skill level 9 in Maces & Flails 90 | D | Got the +0 pair of gloves "Samnaisi" {Fly Will+ Slay+3 | Stlth+} 98 | D | Entered arena 3. 98 | D | Found a transporter. 102 | D | Reached XP level 3. HP: 9/35 MP: 2/2 103 | D | Reached skill level 5 in Fighting 103 | D | Reached XP level 4. HP: 11/42 MP: 3/3 104 | D | Reached skill level 10 in Maces & Flails 104 | D | Reached skill level 5 in Shields 435 | D | Entered arena 4. 435 | D | Found a transporter. 440 | D | Reached skill level 5 in Armour 451 | D | Entered arena 5. 451 | D | Noticed a merfolk 451 | D | Noticed a merfolk 451 | D | Noticed a merfolk 451 | D | Noticed a merfolk 451 | D | Found a transporter. 457 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Maces & Flails | 8 9 10 | 10.3 Fighting | 4 5 6 | 6.5 Shields | 4 5 | 5.3 Armour | 4 5 | 5.2 Long Blades | | 2.4 Evocations | | 0.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Maul | 5 | 9 || 14 Use: Potion | 1 | || 1 Armor: Plate armour | 18 | 31 || 49 Dodge: Dodged | 10 | 7 || 17