Dungeon Crawl Stone Soup version 0.32-a0-1727-g0dbcb5d558 (webtiles) character file. Game seed: 1551713104142420520 0 cwfsapm the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on July 14, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (9 turns). cwfsapm the Conjurer(Deep Elf Conjurer) Turns: 9, Time: 00:00:07 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 3/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, cwfsapm the Deep Elf Conjurer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the large door. There is a large open door here. You enter the shallow water. Moving in this stuff is going to be slow. A jackal comes into view. A jackal comes into view. The jackal barks! A jackal comes into view. A jackal comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barely misses you. x2; The jackal bites you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. A rat comes into view. The jackal bites you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The rat squeaks loudly. The jackal barely misses you. The jackal completely misses you. The jackal barely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal stops to sniff the ground. The jackal bites you. You die... #.#. #~~~≈≈≈≈~~~.. ..#.##~ß~~≈≈~~ß~# .....~~ß~~~~ß~~# #...≈~~####~~§# #...≈≈~'.<#~≈§# ### #...§≈~'..#~≈§# #...#...≈~~####~~§# #..hh~~ß~~~~ß~~# #..h@~ß~§§≈~~ß~# #..h#~~~≈≈≈≈~~~# .............§...## .......#########.# .r..... ....... .#.###. #. #. You could see 4 jackals and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cwfsapm the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 9 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_ring, serial_park_tiny_pond Action || total ---------------------------++------- Cast: Magic Dart || 2 Armour: Robe || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 4 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 4 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 10 daAuts