Dungeon Crawl Stone Soup version 0.32-a0-1786-g0c0b0355b8 (webtiles) character file. Game seed: 6591431107634533480 22 cwfsapm the Conjurer (level 2, -4/16 HPs) Began as a Tengu Conjurer on July 24, 2024. Slain by Terence ... wielding a +0 falchion (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (1028 turns). cwfsapm the Conjurer(Tengu Conjurer) Turns: 1028, Time: 00:01:30 Health: -4/16 AC: 2 Str: 7 XL: 2 Next: 91% Magic: 0/6 EV: 11 Int: 18 God: Gold: 54 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Magical Staves m - a staff of air Scrolls f - a scroll of enchant armour {unknown} i - a scroll of enchant weapon {unknown} l - a scroll of immolation {unknown} Potions b - a potion of magic c - a potion of curing {unknown} d - a potion of enlightenment {unknown} e - a potion of cancellation {unknown} g - a potion of degeneration {unknown} j - a potion of brilliance {unknown} k - a potion of heal wounds {unknown} Skills: + Level 1.2 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting + Level 5.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Okay, then. Terence shouts! There is an open door here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (84% to hit) The searing ray hits the bat. You kill the bat! The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 falchion. You don't have enough magic to cast this spell. An adder comes into view. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion. Terence attacks as he pursues you! Terence closely misses you. You hit Terence but do no damage. You peck Terence, but do no damage. Terence is severely wounded. Terence hits you with a +0 falchion! You closely miss Terence. Your kick misses Terence. You peck Terence, but do no damage. Terence is severely wounded. Terence hits you with a +0 falchion! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .......####### ...............# .....#..........# .....#..........# ................# ................# # ................##.#.#.# ..........<.....'..†...# ........@@......##.#<... ................# # # ##+#<.....####### #.##+#.# .. ..# #. ...# # ..... ..## You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) A bat (D:2) 2 endoplasms (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A frilled lizard (D:1) A kobold (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cwfsapm the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 6 | D:1 | Found a faded altar of an unknown god. 350 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/6 353 | D:1 | Learned a level 2 spell: Searing Ray 460 | D:1 | Reached skill level 1 in Fighting 1012 | D:2 | Noticed Terence 1028 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_ring, ebering_ecumenical_altar_abandoned, grunt_decor_one_mirror, st_stairs_12 D:2: layout_basic, serial_shops, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.3 Conjurations | | 5.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Kick || 1 Dagger || 2 Peck || 2 Cast: Magic Dart || 26 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1027 | 905 | 122 | 40 | 767 | 2 | 513.5 | Dungeon | 1027 | 905 | 122 | 40 | 767 | 2 | 513.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 996 daAuts D:2: 31 daAuts