Dungeon Crawl Stone Soup version 0.32-a0-1901-g03e56d13fd (webtiles) character file. Game seed: 8569344174771432523 36 cwfsapm the Magician (level 3, -3/27 HPs) Began as a Djinni Conjurer on July 28, 2024. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (1153 turns). cwfsapm the Magician(Djinni Conjurer) Turns: 1153, Time: 00:01:24 Health: -3/27 AC: 2 Str: 6 XL: 3 Next: 57% Gold: 50 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +0 rapier rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons e - a +0 rapier (weapon) Missiles h - a throwing net Armour a - a +0 robe (worn) Scrolls d - a scroll of poison Potions b - 2 potions of magic {unknown} c - a potion of ambrosia {unknown} f - a potion of brilliance {unknown} g - a potion of might {unknown} Skills: + Level 1.3 Fighting - Level 2.5 Dodging - Level 1.9 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Slow Hex 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm. You kill the endoplasm! Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund is nearby! Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is heavily wounded. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund barely misses you. The searing ray misses Sigmund. You finish channelling your searing ray. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is almost dead. * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. #.... ... ... ... #.# #@# #.# #@# #.# #.# #.# ######## #.# ...[...# #.# .#...#.#### #.######## ....>..##.### ##........# .........#..###...#####.# You could see Sigmund. Vanquished Creatures A ribbon worm (D:2) A ball python (D:1) 4 endoplasms 2 giant cockroaches (D:2) 5 goblins 2 hobgoblins (D:1) 3 jackals (D:2) A kobold (D:1) 2 quokkas 2 bats (D:1) A frilled lizard (D:1) 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cwfsapm the Djinni Conjurer began the quest for the Orb. 0 | D:1 | cwfsapm set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 280 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 789 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 789 | D:1 | Learned a level 1 spell: Slow 986 | D:2 | Reached skill level 1 in Fighting 1147 | D:2 | Noticed Sigmund 1153 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_loops_corners D:2: layout_loops_corners, basic_altar, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Dodging | | 2.5 Stealth | | 1.9 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 16 Use: Scroll || 1 Armour: Robe || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1152 | 1113 | 39 | 0 | 986 | 2 | 576.0 | Dungeon | 1152 | 1113 | 39 | 0 | 986 | 2 | 576.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 912 daAuts D:2: 239 daAuts