Dungeon Crawl Stone Soup version 0.32-a0-2083-gaa93178157 (webtiles) character file. Game seed: 8490285993498822030 45 cwfsapm the Conjurer (level 3, -1/20 HPs) Began as a Deep Elf Conjurer on Aug 11, 2024. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (966 turns). cwfsapm the Conjurer(Deep Elf Conjurer) Turns: 966, Time: 00:02:42 Health: -1/20 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 2/10 EV: 11 Int: 24 God: Gold: 55 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . g - +1 dagger (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons g - a +1 dagger of holy wrath (weapon) Missiles e - 2 atropa-tipped darts f - 6 boomerangs Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of immolation {unknown} d - a scroll of teleportation h - a scroll of identify {unknown} j - a scroll of fear {unknown} Potions b - a potion of magic i - a potion of heal wounds {unknown} Skills: + Level 1.3 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) The searing ray misses the quokka. The searing ray hits the quokka. You kill the quokka! Terence the Veteran comes into view. He is wielding a +0 flail. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (asleep, 100% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" .# #.# #^# .# #.########.###### .###.#.......#.....## # ..#....###..........##.. ............##.........# ..#....###..##......## .......# #..##.......# ####..## #..####.#...#.. #..# #..# #@......# #>.# #.....@.......# .... ..#####.......# #.#...### #.#...# #.##.... #.# ####. #.# You could see Terence. Vanquished Creatures 3 dart slugs 5 bats (D:1) 5 endoplasms (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 3 quokkas 4 ball pythons (D:1) A frilled lizard (D:2) 5 goblins (D:1) 3 kobolds (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cwfsapm the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 165 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 175 | D:1 | Learned a level 2 spell: Searing Ray 341 | D:1 | Reached skill level 1 in Fighting 432 | D:1 | Reached XP level 3. HP: 20/20 MP: 3/10 959 | D:2 | Noticed Terence 966 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_ring, minmay_tetromino_s4 D:2: layout_loops_ring, basic_ecumenical_altar, kennysheep_generic_room_4, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 41 Searing Ray || 15 Use: Scroll || 1 Armour: Robe || 15 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 964 | 953 | 11 | 53 | 717 | 2 | 482.0 | Dungeon | 964 | 953 | 11 | 53 | 717 | 2 | 482.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 890 daAuts D:2: 74 daAuts