Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 16206716393223923269 2 dcgrp the Insei (level 1, 15/15 HPs) Began as a Merfolk Transmuter on Jan 2, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (54 turns). dcgrp the Insei (Merfolk Transmuter) Turns: 54, Time: 00:00:12 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 30% Magic: 3/3 EV: 12 Int: 12 God: Gold: 12 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet currently unavailable) rElec . (no cloak) rCorr . (no gloves) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: appendages (expiring) A: horns 2, (nimble swimmer 2), mertail a: End Transformation You were on level 1 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of lignification c - a potion of curing {unknown} Skills: + Level 1.1 Fighting + Level 2.7 Dodging + Level 3.3 Unarmed Combat + Level 2.0 Spellcasting + Level 2.7 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 13% 2 Spider Form Tmut/Pois 4% N/A 43% 3 Ice Form Ice/Tmut 4% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The bat barely misses you. You see here a smoky cyan potion. You miss the bat. The bat barely misses you. The bat barely misses you. You hit the bat but do no damage. Your headbutt misses the bat. The bat barely misses you. The bat misses you. You hit the bat. The bat is moderately wounded. Your transformation is almost over. The bat barely misses you. You hit the bat. You kill the bat! No target in view! No target in view! Magic restored. c - a smoky cyan potion Your horns disappear. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. You miss the goblin. Your headbutt misses the goblin. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! No target in view! No target in view! Your transformation is almost over. HP restored. A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#.. .###### ... ..S.... ..# #...## ..## #.@## ... # ##..##.# ....####....# ......).##..####.. ....###.#......... . #.#.########## ###.## ####.<## #...###......# #.#.##...###...# You could see a ball python. Vanquished Creatures A goblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dcgrp the Merfolk Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 54 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_rooms, hellmonk_ecumenical_altar_arch_garden, minmay_lizard_pond Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Beastly Appendage || 2 Dodge: Dodged || 8