Dungeon Crawl Stone Soup version 0.31.0-7-gf635a9b802 (webtiles) character file. Game seed: 15063248914266884694 4 dchavez06 the Apothecary (level 1, 14/14 HPs) Began as a Draconian Alchemist on Jan 23, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:27 (148 turns). dchavez06 the Apothecary (Draconian Alchemist) Turns: 148, Time: 00:01:27 Health: 14/14 AC: 4 Str: 10 XL: 1 Next: 50% Magic: 2/3 EV: 12 Int: 15 God: Gold: 14 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Potions a - a potion of magic Skills: + Level 1.8 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting - Level 1.0 Conjurations * Level 3.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 16% 1d3 14% 1 Mercury Vapours Alch/Air 12% N/A 17% 2 Searing Ray Conj 8% 2d4 22% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 11% N/A 52% 4 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm quivers. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, 97% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is severely wounded. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm looks more healthy. The endoplasm hits you. You hit the endoplasm but do no damage. You tail-slap the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. A goblin comes into view. It is wielding a +0 dagger. Okay, then. The goblin shouts! The goblin closely misses you. You hit the goblin. The goblin is severely wounded. The goblin completely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, 60% to hit) The sting hits the goblin. The goblin is poisoned. You kill the goblin! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #######....# ...##.##.# #.##.##.# #.....#.# #.....#.##### #...........# #.#####..##.#.###.# #....)#.....#...#.# #@#.######.##.# #.#.# #.##.# #.#.# #.##.# #...# #....# ##### ###### There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A ball python (D:1) A goblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dchavez06 the Draconian Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 148 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, ebering_ecumenical_altar_hall Action || total ---------------------------++------- Melee: Unarmed || 6 Tailslap || 2 Cast: Sting || 6 Stab: Sleeping || 2 Armour: Skin || 3 Dodge: Dodged || 4