Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 9461109623600227004 46 dchavez06 the Apothecary (level 3, -5/21 HPs) Began as an Octopode Alchemist on Aug 12, 2024. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:37 (884 turns). dchavez06 the Apothecary (Octopode Alchemist) Turns: 884, Time: 00:02:38 Health: -5/21 AC: 3 Str: 7 XL: 3 Next: 68% Magic: 1/6 EV: 13 Int: 19 God: Gold: 69 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . h - +0 dagger rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, iridescent scales 1, cold resistance 1, inability to drink after injury 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Wands l - a wand of roots (11) Scrolls c - a scroll of identify {unknown} e - 3 scrolls of revelation {unknown} f - a scroll of immolation {unknown} g - a scroll of blinking {unknown} i - a scroll of teleportation {unknown} Potions a - a potion of magic k - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 2.6 Spellcasting + Level 2.0 Conjurations + Level 3.9 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Freeze Ice 8% 1d3 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Mephitic Cloud Conj/Alch/Air 10% N/A 22% 3 Hailstorm Conj/Ice 6% 3d5 30% 3 Olgreb's Toxic Radiance Alch 17% N/A 32% 4 Call Canine Familiar Summ 2% N/A 43% 3 Frozen Ramparts Ice 4% 1d1 43% 3 Sticky Flame Fire/Alch 9% 2d5 56% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in iridescent scales. (AC +2) Your flesh is cold resistant. (rC+) You occasionally lose the ability to drink potions when taking damage. You expend magic power (3 MP) to strengthen your wands. Message History You feel your magical essence link to the dungeon's wands. The gnoll hits you with a +0 club. It was a potion of curing. You feel better. You kill the gnoll! Your Conjurations skill increases to level 2! You start resting. HP restored. You start resting. You are starting to lose your buoyancy. You start resting. Magic restored. You float gracefully downwards. You climb upwards. The gnoll hits you with a +0 club! The gnoll closely misses you. There is a stone staircase leading down, spattered with blood here. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 75% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. Your enlightenment fades. The gnoll misses you. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll misses you. The gnoll barely misses you. Unknown command. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, p - gnoll You feel a slight surge of power. The roots erupt in riotous growth! Roots grab the gnoll. The grasping roots constrict the gnoll. The gnoll hits you with a +0 club! You die... ## .# ########.# #.#........# .......g@g.# #...####.#.# ## # #.# # . #.# ####. #.# ..>. ######.# .... ###......# .#.# #<#......# .#.######.#......# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:3) A dart slug (D:1) 8 ball pythons An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 2 bats (D:1) 2 frilled lizards 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dchavez06 the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 237 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 680 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 829 | D:3 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 829 | D:3 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 829 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 829 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 884 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic D:2: layout_basic, basic_altar, serial_curves, eino_curves_03, eino_curves_03, minmay_misc_feat_tower, uniq_jessica, uniq_sigmund D:3: layout_basic, mainiacjoe_overflow_large_starburst, grunt_gozag_breadcrumbs, uniq_ijyb, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Conjurations | 2 | 2.0 Dodging | | 2.0 Spellcasting | | 2.6 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 10 Constrict || 4 Tentacles || 1 Dagger || 4 Cast: Sting || 33 Evoke: Wand || 2 Use: Potion || 3 Stab: Sleeping || 3 Armour: Skin || 13 Dodge: Dodged || 11