Seeded DCSS version 0.26.1-2-gb8aa6d0cf2 (webtiles) character file. Game seed: 11078492930485343510 (custom seed) 0 delverdan the Magician (level 1, 16/16 HPs) Began as a Merfolk Wanderer on Feb 9, 2021. Got out of the dungeon alive. The game lasted 00:00:18 (1 turns). delverdan the Magician (Merfolk Wanderer) Turns: 1, Time: 00:00:18 Health: 16/16 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Potions b - a potion of lignification Skills: + Level 2.1 Fighting + Level 2.0 Throwing + Level 1.3 Dodging + Level 3.0 Spellcasting + Level 1.0 Translocations + Level 1.1 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 8% 22% 1 Your spell library contained the following spells: Spells Type Power Failure Level Blink Tloc N/A 22% 2 Call Imp Summ 2% 32% 2 Slow Hex 2% 32% 2 Conjure Flame Conj/Fire 2% 54% 3 Mephitic Cloud Conj/Pois/Air 2% 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, delverdan the Merfolk Wanderer. Game seed: 11078492930485343510 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of lignification, a scroll of teleportation, a +0 robe; and the following spell memorised: Magic Dart; and the following spells available to memorise: Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #@+ #.# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | delverdan the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | delverdan set off with the following items: a +0 dagger, a | potion of lignification, a scroll of teleportation, a +0 | robe; and the following spell memorised: Magic Dart; and | the following spells available to memorise: Blink, Call | Imp, Slow, Conjure Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic