Seeded DCSS version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 8840528127268114696 (custom seed) 4 delverdan the Conjurer (level 1, 9/11 HPs) Began as an Octopode Conjurer on Jan 23, 2022. Got out of the dungeon alive. The game lasted 00:02:54 (162 turns). delverdan the Conjurer (Octopode Conjurer) Turns: 162, Time: 00:02:54 Health: 9/11 AC: 2 Str: 6 XL: 1 Next: 70% Magic: 3/3 EV: 21 Int: 20 God: Gold: 3 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . a - +9 staff of Wucad Mu {*channel} rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +1 hat rPois . Reflect . (no amulet) rElec . Harm . c - ring of the Hare {EV+8} rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - the +9 staff of Wucad Mu (weapon) {*channel} (You acquired it on level 1 of the Dungeon) It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. Armour b - a +1 hat (worn) Jewellery c - the ring of the Hare (left tentacle) {EV+8} (You acquired it on level 1 of the Dungeon) [ring of evasion] EV: It affects your evasion (+8). d - a +6 ring of intelligence e - a ring of positive energy Skills: - Level 2.0 Dodging - Level 3.1 Stealth + Level 2.0 Spellcasting - Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You see here a ring of positive energy. e - a ring of positive energy You hit the kobold. Your grab misses the kobold. The kobold is severely wounded. The kobold hits you with a +0 short sword. You sock the kobold! You kill the kobold! Your Stealth skill increases to level 3! A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! You see here a +0 short sword. No target in view! Saving game... please wait. Welcome back, delverdan the Octopode Conjurer. Game seed: 8840528127268114696 (custom seed) Press ? for a list of commands and other information. A hobgoblin is nearby! Found 10 gold pieces. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########## ... #######........# ....#####..............# .......................## .....#.....#......####... .....#.....#......# #.#. .....#.....#......## #.#. .##..#.....#...........## .....#..@..#...........## #..#.....#...........## ###..#.....#............. .....#.....#.###......### .....#.....#.# ........ ###..........# ###.### #...#...######## ##.#.. #.#............# #..... #.#............###....# There were no monsters in sight! Vanquished Creatures A bat (D:1) A goblin (D:1) A kobold (D:1) A ball python (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | delverdan the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 5 | D:1 | Identified 3 scrolls of acquirement 5 | D:1 | Acquired the ring of the Hare {EV+8} 5 | D:1 | Found the ring of the Hare {EV+8} 6 | D:1 | Acquired the +9 staff of Wucad Mu {*channel} 6 | D:1 | Found the +9 staff of Wucad Mu {*channel} 7 | D:1 | Acquired a +1 hat 162 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.1 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Staff || 2 Cast: Magic Dart || 5 Use: Scroll || 3