Dungeon Crawl Stone Soup version 0.28-a0-664-gc179e30c89 (webtiles) character file. Game seed: 10415939575872078298 18 demibob the Poker (level 2, -1/22 HPs) Began as a Merfolk Gladiator on Oct 16, 2021. Shot with a stone by a goblin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (1259 turns). demibob the Poker (Merfolk Gladiator) Turns: 1259, Time: 00:02:45 Health: -1/22 AC: 4 Str: 14 XL: 2 Next: 70% Magic: 2/2 EV: 13 Int: 7 God: Gold: 24 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: attractive A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. You spent 50 gold pieces at shops. Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: - Level 2.1 Fighting + Level 5.1 Polearms - Level 2.0 Throwing + Level 4.6 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 0% N/A 87% 3 Portal Projectile Hex/Tloc 0% N/A 87% 3 Leda's Liquefaction Hex/Erth 0% N/A 99% 4 Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) {=f} j - 17 poisoned darts Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls f - 3 scrolls of blinking {unknown} g - 2 scrolls of identify {@r1} i - a scroll of immolation {unknown} k - 2 scrolls of magic mapping {unknown} Potions e - 2 potions of degeneration {unknown} h - a potion of curing {@q1} l - a potion of attraction Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * #.... §.#.# §§§(#.# §§...#.# §§§§§#.# ..§§§..# §.§§§ZZ### #.@.w.###### #.###......# #.. #......# ...g ##......######## .##..........!......#. # #..####............) #.> #####.#####.#. ... #.# #.# #.# #.# You could see a worm, a goblin, a ball python skeleton and an adder skeleton. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! It was a potion of attraction. You feel attractive to monsters. The worm is attracted toward you. The worm is attracted toward you. The worm is attracted toward you. You see here a fizzy white potion. The worm is attracted toward you. The worm bites you. * * * LOW HITPOINT WARNING * * * The worm is attracted toward you. The ball python skeleton is attracted toward you. A ball python skeleton comes into view. The ball python skeleton is attracted toward you. The worm is attracted toward you. The adder skeleton is attracted toward you. An adder skeleton comes into view. The ball python skeleton bites you but does no damage. The ball python skeleton grabs you. The ball python skeleton constricts you. Found 17 arrows. You escape the ball python skeleton's grasp. A goblin comes into view. It is wielding a +0 dagger. Found a stone staircase leading down. The goblin shouts! The goblin unwields a +0 dagger. The goblin wields a +0 hunting sling. The goblin shoots a stone. The stone hits you. You die... Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 | 5.1 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.6 Action || total -------------------------++------- Melee: Trident || 66 Use: Potion || 1 Stab: Sleeping || 3 Armor: Leather armour || 14 Dodge: Dodged || 21 Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic, serial_shops, nicolae_shop_crystal, ebering_ecumenical_altar_petrified D:2: layout_loops_ring, serial_undead, serial_undead_d, serial_undead_d, serial_undead_a, serial_undead_a, serial_shops, shop Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | demibob the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Noticed a tentacled monstrosity 1 | D:1 | Noticed a shadow dragon 3 | D:1 | Noticed an iron dragon 3 | D:1 | Noticed a large abomination 5 | D:1 | Noticed a shadow dragon 6 | D:1 | Noticed a shadow dragon 7 | D:1 | Noticed an iron dragon 8 | D:1 | Noticed a green draconian 11 | D:1 | Noticed a large abomination 13 | D:1 | Noticed a white draconian 13 | D:1 | Noticed an iron dragon 15 | D:1 | Noticed a yellow draconian 15 | D:1 | Noticed a shadow dragon 15 | D:1 | Noticed an ice dragon 17 | D:1 | Noticed an ice dragon 17 | D:1 | Noticed a large abomination 190 | D:1 | Found Kuobonyf's General Store. 196 | D:1 | Bought a scroll of identify for 20 gold pieces 196 | D:1 | Bought a potion of curing for 30 gold pieces 288 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 615 | D:1 | Reached skill level 5 in Polearms 898 | D:1 | Found a faded altar of an unknown god. 1254 | D:2 | HP: 2/22 [worm (4)] 1259 | D:2 | Shot with a stone by a goblin Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 4 kobolds 4 rats (D:1) 18 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1263 | 1214 | 49 | 176 | 837 | 2 | 631.5 | Dungeon | 1263 | 1214 | 49 | 176 | 837 | 2 | 631.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1170 daAuts D:2: 92 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 27 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 26 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------