Dungeon Crawl Stone Soup version 0.31-a0-971-g75a2e9a4b4 (webtiles) character file. Game seed: 3460258341082765127 4 demibob the Ducker (level 1, 0/13 HPs) Began as a Deep Elf Chaos Knight on Oct 28, 2023. Was a Plaything of Xom. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (61 turns). demibob the Ducker (Deep Elf Chaos Knight) Turns: 61, Time: 00:00:13 Health: 0/13 AC: 5 Str: 9 XL: 1 Next: 50% Magic: 3/3 EV: 12 Int: 16 God: Xom [..*...] Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . a - +0 spear (chaos) rCold . . . (no shield) rNeg . . . b - +2 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Xom. You were a toy of Xom. You visited 1 branch of the dungeon, and saw 1 of its levels. Skills: - Level 2.4 Fighting + Level 2.4 Polearms - Level 0.7 Armour - Level 2.4 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 spear of chaos (weapon) Armour b - a +2 leather armour (worn) Scrolls c - a scroll of butterflies d - a scroll of identify {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .. .# ... .# .... .# ....#+#+#.# ..[.......# . ..........# .### ......†r..# ..# ......g@.# ... .........## ▓.# ....#.....# ▓.# ### #....:# ▓.## #.. #.....# ▓▓..####.. #.....# ▓..#..##.. #.....#..▓▓.###..#.. #.....##....<###.#.. #.....#.#..### #.#.. You could see a goblin and a rat. Message History You kill the hobgoblin! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The rat twitches its whiskers. The rat closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You closely miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The rat closely misses you. You miss the goblin. The goblin barely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You die... "Huh? Did I miss anything?" Action || total ---------------------------++------- Melee: Spear || 16 Armour: Leather armour || 9 Dodge: Dodged || 15 Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, grunt_decor_resistance Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | demibob the Deep Elf Chaos Knight began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 61 | D:1 | Slain by a goblin Vanquished Creatures A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) 3 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 60 | 60 | 0 | 0 | 38 | 1 | 60.0 | Dungeon | 60 | 60 | 0 | 0 | 38 | 1 | 60.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 60 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------