Seeded DCSS version 0.32-a0-1209-g101ff301c8 (webtiles) character file. Game seed: 7255832285371492306 (custom seed) 121 demibob the Chopper (level 4, 0/38 HPs) Began as a Mountain Dwarf Fighter on May 19, 2024. Splashed by a jelly's acid (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:20 (2005 turns). demibob the Chopper (Mountain Dwarf Fighter) Turns: 2005, Time: 00:01:23 Health: 0/38 AC: 2 Str: 21 XL: 4 Next: 76% Magic: 4/4 EV: 8 Int: 8 God: Gold: 117 SH: 0 Dex: 9 Spells: 3/3 levels left rFire . . . a - +0 war axe rCold . . . (no shield) rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: corroded A: runic magic, artefact enchanting a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Skills: - Level 3.2 Fighting + Level 6.1 Axes - Level 3.2 Armour - Level 3.2 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 50% 1 Summon Small Mammal Summ 0% N/A 50% 1 Call Imp Summ 0% N/A 63% 2 Call Canine Familiar Summ 0% N/A 86% 3 Frozen Ramparts Ice 0% 1d1 86% 3 Hailstorm Conj/Ice 0% 3d5 86% 3 Sigil of Binding Hex 0% N/A 86% 3 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Summon Blazeheart Golem Fire/Summ 0% N/A 99% 4 Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) Magical Staves j - a staff of conjuration {!a} Jewellery I - a +6 ring of intelligence Scrolls c - 4 scrolls of identify {unknown} e - a scroll of blinking {unknown} f - a scroll of enchant armour {unknown} g - a scroll of teleportation {unknown} i - a scroll of torment {unknown} Potions d - a potion of might h - a potion of heal wounds {unknown} k - a potion of mutation {unknown} l - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: #...######## #.#......... #...#######.## ##.## #..$... # #.# #.##... # #.# #.##..# # #.# #.##..# ######.# #.##.J#####.# .......# #.##.@......# ######## #.###.####### # #.###.# # #.....# # ####..# #..####### #......... #.######## #.# You could see a jelly. Message History The jelly hits you. The acid corrodes you! You are splashed with acid! You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is almost dead. The jelly hits you but does no damage. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jelly but do no damage. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is almost dead. The jelly hits you but does no damage. You hit the jelly but do no damage. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is almost dead. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Axes | 3 4 5 6 | 6.1 Fighting | | 3.2 Armour | | 3.2 Shields | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 97 | 38 || 135 Armour: Scale mail | 79 | 24 || 103 Dodge: Dodged | 45 | 16 || 61 Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_clump_C, infiniplex_forest_straight_3, infiniplex_forest_lined_room_3, infiniplex_forest_diagonal, infiniplex_forest_zigzag_1, infiniplex_forest_clump_cross, infiniplex_forest_clump_medium, minmay_misc_feat_doors D:2: minmay_general_purpose_star, layout_basic, ebering_ecumenical_altar_hall, uniq_terence D:3: layout_loops_ring, chequers_serial_rivers_micro_d, eino_tiny_chamber, dk_noncrumbling_3 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | demibob the Mountain Dwarf Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 172 | D:1 | Reached skill level 3 in Axes 233 | D:1 | Reached XP level 2. HP: 18/26 MP: 2/2 597 | D:1 | Reached skill level 4 in Axes 968 | D:2 | Found a faded altar of an unknown god. 975 | D:2 | Reached XP level 3. HP: 28/31 MP: 3/3 1091 | D:2 | Noticed Terence 1100 | D:2 | Killed Terence 1101 | D:2 | Reached skill level 5 in Axes 1191 | D:2 | Reached XP level 4. HP: 38/38 MP: 4/4 1636 | D:3 | Reached skill level 6 in Axes 2005 | D:3 | Splashed by a jelly's acid Vanquished Creatures A bombardier beetle (D:2) Terence (D:2) An adder (D:2) 2 dart slugs 6 orcs (D:3) 7 endoplasms A giant cockroach (D:2) 2 goblins 4 hobgoblins 2 kobolds A quokka (D:1) 4 ball pythons (D:1) 4 bats 3 frilled lizards 6 rats 45 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2043 | 1987 | 56 | 0 | 1669 | 3 | 681.0 | Dungeon | 2043 | 1987 | 56 | 0 | 1669 | 3 | 681.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 829 daAuts D:2: 772 daAuts D:3: 441 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 137 | 36 | 20.8 | 42 | 3 | 6.7 +---------+---------+-------+---------+---------+------- D:1 | 31 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 74 | 36 | 32.7 | 10 | 3 | 23.1 D:3 | 32 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+-------