Seeded DCSS version 0.32-a0-1302-gd3ef473dfc (webtiles) character file. Game seed: 227816341324989093 (custom seed) 4 demibob the Slasher (level 1, 12/12 HPs) Began as a Tengu Gladiator on May 26, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:38 (73 turns). demibob the Slasher (Tengu Gladiator) Turns: 73, Time: 00:00:38 Health: 12/12 AC: 3 Str: 14 XL: 1 Next: 70% Magic: 2/2 EV: 11 Int: 8 God: Gold: 9 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Skills: - Level 2.0 Fighting + Level 3.7 Long Blades - Level 2.0 Throwing - Level 3.2 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) {=f} e - a javelin Armour b - a +0 leather armour (worn) c - a +0 hat (worn) g - a +1 cloak of poison resistance Scrolls f - a scroll of amnesia {unknown} h - a scroll of acquirement Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #..#.... .################ #..#.... ................# #..'.... #...............####..#...< #......†.).......##..#.... #.......########)....#.... #.......# ####..#.... #.......######## #..##### #........@.....# #.... #......#######.# #..... #......# #####.# #......# .# ####...# . #...# #...# ....# There were no monsters in sight! Message History No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. A frilled lizard comes into view. A frilled lizard is nearby! The frilled lizard hisses angrily. You see here a +0 dagger. The frilled lizard completely misses you. You slash the frilled lizard! You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a frilled lizard corpse. g - a +1 cloak of poison resistance h - a scroll labelled URETTY MIADO This is a scroll of acquirement! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total ---------------------------++------- Melee: Long sword || 8 Kick || 2 Armour: Leather armour || 6 Dodge: Dodged || 9 Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, st_stairs_14, minmay_crystal_room, chequers_big_river Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | demibob the Tengu Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 73 | D:1 | Identified a scroll of acquirement 73 | D:1 | Quit the game Vanquished Creatures A goblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) 4 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 74 | 74 | 0 | 0 | 41 | 1 | 74.0 | Dungeon | 74 | 74 | 0 | 0 | 41 | 1 | 74.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 74 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------