Dungeon Crawl Stone Soup version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 15805834737240757644 30 derath95 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 27, 2021. Slain by a water moccasin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:36 (1215 turns). derath95 the Conjurer (Deep Elf Conjurer) Turns: 1215, Time: 00:03:38 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 3% Magic: 5/9 EV: 12 Int: 23 God: Gold: 88 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . SeeInvis . d - +3 dagger (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (0 -> -7) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons d - a +3 vampiric dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - 2 scrolls of identify f - a scroll of fog Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 3.4 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 54% 3d5 1% 2 Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (asleep, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin! The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. You hit the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You hit the water moccasin. You feel better. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. You die... #..<. #.... #.... #.... # ##.... . ...# ..... .# .... #####..###.# ###..# ......S@...# #<#..# .....##....# #.#..# .?. ##.##.# #.#..# # ##...#.# #.#..# ##....#.# #.#..# #.......#+#....# #............#.# ##...........#... ##..........##### You could see a water moccasin. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 5 bats An endoplasm (D:1) 3 giant cockroaches (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 3 kobolds (D:1) 2 quokkas (D:1) A frilled lizard (D:1) A goblin (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | derath95 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 122 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 473 | D:1 | Reached skill level 5 in Conjurations 800 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/9 1209 | D:2 | Noticed a water moccasin 1215 | D:2 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, corexii_item_surrounded_by_moat, skrybe_limestone_x, hangedman_decor_clover_reticule D:2: layout_basic, chequers_ecumenical_altar_simple_redux, minivault_19 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.4 Action || total -------------------------++------- Melee: Unarmed || 1 Dagger || 3 Cast: Magic Dart || 46 Use: Scroll || 3 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1214 | 1214 | 0 | 0 | 1051 | 2 | 607.0 | Dungeon | 1214 | 1214 | 0 | 0 | 1051 | 2 | 607.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1178 daAuts D:2: 35 daAuts