Dungeon Crawl Stone Soup version 0.31-a0-145-g046c7d2549 (webtiles) character file. Game seed: 11087441928683024326 7 deremet the Caller (level 2, 0/20 HPs) Began as a Merfolk Summoner on June 6, 2023. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:11 (384 turns). deremet the Caller (Merfolk Summoner) Turns: 384, Time: 00:03:12 Health: 0/20 AC: 1 Str: 6 (8) XL: 2 Next: 4% Magic: 4/5 EV: 12 Int: 12 (14) God: Gold: 44 SH: 0 Dex: 12 (14) Spells: 4/5 levels left rFire . . . f - +0 short sword rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail, cold resistance 1, deformed body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Missiles d - 9 stones Armour a - a +0 robe (worn) Scrolls e - a scroll of amnesia {unknown} g - a scroll of acquirement {unknown} Potions b - a potion of magic c - a potion of degeneration Skills: + Level 0.3 Fighting + Level 0.0 Short Blades + Level 2.8 Dodging + Level 2.3 Stealth + Level 0.6 Unarmed Combat + Level 2.0 Spellcasting + Level 4.0 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 40% N/A 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 20% N/A 8% 2 Call Canine Familiar Summ 10% N/A 16% 3 Summon Guardian Golem Hex/Summ 6% N/A 34% 3 Summon Lightning Spire Summ/Air 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Your flesh is cold resistant. (rC+) Armour fits poorly on your strangely shaped body. Message History Your bat hits the adder but does no damage. You hit the adder. The adder is heavily wounded. You feel sick. Your bat misses the adder. The adder completely misses you. x2 The kobold throws a stone. The stone misses you. You feel sick. Your bat hits the adder but does no damage. The adder closely misses you. You feel sick. You are no longer poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * Your bat barely misses the kobold. The adder attacks as you move away! The adder barely misses you. x2 The kobold throws a stone. The stone barely misses you. Your bat misses the adder. The kobold attacks as you move away! The kobold misses you. The adder attacks as you move away! The adder bites you. * * * LOW HITPOINT WARNING * * * Your bat misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Sorry, you're not good enough to have a special ability. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The adder misses you. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. Your body twists and deforms. You feel resistant to cold. Your bat closely misses the adder. The adder bites you but does no damage. Your bat hits the kobold but does no damage. The kobold hits you but does no damage. You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat hits the adder but does no damage. Your bat misses the adder. The adder bites you. You die... .........# #.#...# #######..#### ##.#...# #........ ##...... #########........ ###......####...#...<...##### ...........##...#.#####...... #......#.##.....## #..#### #####....#..K.......####..# ...........bS@............# ######.###..........####.## #......##.b.#### #########.##...#######. ....................... ####################### You could see an adder (ally target), a kobold (ally target) and 2 friendly bats. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) 2 kobolds (D:2) A rat (D:2) 6 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deremet the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 265 | D:1 | You fall into a shaft and drop 1 floor! 301 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/5 382 | D:2 | HP: 1/20 [kobold/+0 whip (3)] 383 | D:2 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 383 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 384 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden D:2: layout_loops_ring, basic_altar, minmay_misc_feat_room, nicolae_nh_oracle_at_delphi Action || total ---------------------------++------- Melee: Unarmed || 9 Club || 5 Short sword || 5 Cast: Summon Small Mamm || 8 Use: Potion || 2 Armour: Robe || 3 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 384 | 384 | 0 | 51 | 203 | 2 | 192.0 | Dungeon | 384 | 384 | 0 | 51 | 203 | 2 | 192.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 265 daAuts D:2: 118 daAuts