Dungeon Sprint DCSS version 0.31-a0-426-g3a05650e59 (webtiles) character file. Game seed: 12524010148700437314 25 deremet the Conjurer (level 3, -16/24 HPs) Began as a Human Conjurer on July 30, 2023. Demolished by an ogre ... wielding a +0 giant club (26 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:07 (67 turns). deremet the Conjurer (Human Conjurer) Turns: 67, Time: 00:01:07 Health: -16/24 AC: 3 Str: 9 XL: 3 Next: 17% Magic: 6/7 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . h - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no teleportation @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe h - a +0 leather armour (worn) Wands b - a wand of iceblast (14) Scrolls g - a scroll of blinking Potions c - a potion of curing e - a potion of haste f - a potion of berserk rage Skills: + Level 3.4 Dodging + Level 3.6 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 4% 2 Dazzling Flash Conj/Hex 22% N/A 24% 3 Fulminant Prism Conj/Hex 5% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Your magical contamination has completely faded away. The magic dart hits Ijyb. You kill Ijyb! Your Dodging skill increases to level 3! Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 3! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You start resting. Magic restored. b - a wand of iceblast (14) There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +0 leather armour Okay, then. d - a +0 dagger (weapon) You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! There is an open door here. You hit the ogre but do no damage. The ogre hits you with a +0 giant club! Ouch! That really hurt! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# #..'..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | deremet the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed Ijyb 16 | D | Killed Ijyb 17 | D | Reached XP level 2. HP: 12/19 MP: 3/6 17 | D | Reached XP level 3. HP: 16/24 MP: 3/7 64 | D | Noticed an ogre 67 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.4 Stealth | 3 | 3.6 Spellcasting | 3 | 3.2 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 10 Use: Potion || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 66 | 66 | 0 | 32 | 2 | 1 | 66.0 | Dungeon | 66 | 66 | 0 | 32 | 2 | 1 | 66.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 66 daAuts