Dungeon Crawl Stone Soup version 0.29-a0-474-gdfe5cd140f (webtiles) character file. Game seed: 2372379237319802707 1149 ders the Thaumaturge (level 8, -2/50 HPs) Began as a Djinni Conjurer on May 23, 2022. Was an Initiate of Ashenzari. Shot with an arrow by a centaur (5 damage) ... on level 7 of the Dungeon. The game lasted 00:06:29 (6134 turns). ders the Thaumaturge (Djinni Conjurer) Turns: 6134, Time: 00:06:30 Health: -2/50 AC: 3 Str: 6 XL: 8 Next: 65% Gold: 467 EV: 12 Int: 22 God: Ashenzari [......] SH: 0 Dex: 12 rFire + + . SeeInvis + (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . n - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ h - amulet of Ashenzari's Ennui {Regen+, Self, Evo} (curse) HPRegen 0.96/turn p - ring of see invisible MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Curse Item, Shatter the Chains You were on level 7 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 467 gold pieces. Inventory: Armour a - a +0 robe (worn) n - a +0 helmet (worn) Jewellery h - the cursed amulet of Ashenzari's Ennui (around neck) {Regen+, Self, Evo} (You found it on level 2 of the Dungeon) [amulet of regeneration] Regen: It increases your rate of health regeneration. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Evocations: Evocations. p - a ring of see invisible (left hand) s - a ring of willpower Scrolls d - 10 scrolls of identify {unknown} g - 2 scrolls of amnesia {unknown} k - a scroll of immolation {unknown} o - 2 scrolls of fog {unknown} q - 4 scrolls of enchant weapon {unknown} u - a scroll of poison {unknown} v - 2 scrolls of teleportation {unknown} Potions b - 2 potions of mutation {unknown} c - 2 potions of lignification {unknown} e - a potion of degeneration {unknown} f - 2 potions of flight {unknown} i - 2 potions of ambrosia {unknown} j - 3 potions of cancellation {unknown} l - a potion of brilliance {unknown} m - 5 potions of curing {unknown} r - a potion of attraction {unknown} t - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 8.2(8.6) Spellcasting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Scorch Fire 94% 2d9 1% 2 c - Dazzling Flash Conj/Hex 94% N/A 1% 3 d - Fulminant Prism Conj/Hex 23% 3d13 1% 4 e - Iskenderun's Mystic Conj/Tloc 47% 2d10 1% 4 f - Sting Tmut/Pois 100% 1d8 1% 1 g - Searing Ray Conj 94% 2d7 1% 2 h - Call Canine Familiar Summ 47% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The centaur shoots an arrow. The arrow misses you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is heavily wounded. The centaur's fire resistance burns away. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Unknown command. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you. You die... ##.....# #.. ##..##..# #.# #[.###..# #.# ..## #.## #.# .## #.# #.# .# #.####.# .### #..##..## ######### ...###<......###........ .....##....#....@.c# ....<.##..#####....# .###.....## #........ ## ###...# ......### # ##### #.###### .# .# .. You could see a centaur (combustible). Vanquished Creatures A water moccasin (D:6) 2 black bears (D:5) An ice beast (D:6) A centaur (D:5) 2 phantoms (D:5) A scorpion (D:5) A necrophage (D:4) 3 jellies (D:6) 2 hounds An iguana (D:6) 2 orc wizards (D:3) 6 adders A gnoll (D:1) A white imp (D:6) An ufetubus (D:4) 2 worms 4 dart slugs 17 orcs 9 ball pythons 8 endoplasms 8 giant cockroaches 7 hobgoblins 7 jackals 3 quokkas 7 bats 2 frilled lizards 9 goblins 5 kobolds 3 rats 117 creatures vanquished. Vanquished Creatures (collateral kills) An orc (D:5) 1 creature vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:7) 2 creatures vanquished. Grand Total: 120 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ders the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 241 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 428 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 428 | D:1 | Learned a level 1 spell: Sting 630 | D:1 | Reached skill level 4 in Spellcasting 784 | D:1 | Found a faded altar of an unknown god. 1766 | D:1 | Reached XP level 4. HP: 28/31 MP: 0/0 2987 | D:3 | Reached XP level 5. HP: 24/35 MP: 0/0 2987 | D:3 | Learned a level 2 spell: Scorch 3070 | D:3 | Reached skill level 5 in Spellcasting 3401 | D:4 | Reached XP level 6. HP: 39/40 MP: 0/0 3405 | D:4 | Found a staircase to the Ecumenical Temple. 3447 | Temple | Entered the Ecumenical Temple 3495 | Temple | Became a worshipper of Ashenzari the Shackled 4619 | D:5 | Entered Level 5 of the Dungeon 4664 | D:5 | Reached skill level 6 in Spellcasting 4664 | D:5 | Reached XP level 7. HP: 29/45 MP: 0/0 4664 | D:5 | Learned a level 3 spell: Call Canine Familiar 4840 | D:5 | Reached skill level 7 in Spellcasting 5062 | D:5 | Reached XP level 8. HP: 49/50 MP: 0/0 5584 | D:6 | Reached skill level 8 in Spellcasting 6133 | D:7 | HP: 2/50 [centaur/arrow (9)] 6134 | D:7 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_ring, ebering_ecumenical_altar_box, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_cross_1, co_window_of_opportunity_a, co_window_cross_1, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_b, co_window_cross_3, co_window_unsneaky_path_e, co_window_paths_c, co_window_corner_b, glass_columns_c, glass_columns_b, glass_columns_b D:2: layout_loops_ring D:3: layout_loops_ring, minmay_unequal D:4: layout_layer_cave, minmay_temple_entry_stoned_glass D:5: layout_basic, chequers_serial_rivers_micro_d D:6: layout_loops_ring D:7: layout_layer_cave Temple: grunt_wide_crystal_templ Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 8 | 8.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Cast: Magic Dart | 70 | 140 | 31 || 241 Searing Ray | | 13 | 3 || 16 Iskenderun's Myst | | 1 | || 1 Scorch | | 1 | 25 || 26 Call Canine Famil | | | 2 || 2 Fulminant Prism | | | 2 || 2 Invok: Curse Item | | 1 | || 1 Armor: Robe | | 2 | 5 || 7 Dodge: Dodged | 3 | 10 | 17 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6132 | 5913 | 219 | 264 | 5005 | 8 | 766.5 | Dungeon | 6060 | 5857 | 203 | 264 | 4971 | 7 | 865.7 | Temple | 72 | 56 | 16 | 0 | 34 | 1 | 72.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1877 daAuts D:4: 1200 daAuts D:2: 832 daAuts D:5: 770 daAuts D:6: 684 daAuts D:3: 635 daAuts Temple: 72 daAuts D:7: 58 daAuts