Dungeon Crawl Stone Soup version 0.29-a0-598-gd8304a5bf4 (webtiles) character file. Game seed: 2341980964767091866 64 ders the Magician (level 4, -2/46 HPs) Began as a Djinni Conjurer on June 15, 2022. Slain by a worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1887 turns). ders the Magician (Djinni Conjurer) Turns: 1887, Time: 00:01:48 Health: -2/46 AC: 22 Str: 6 XL: 4 Next: 32% Gold: 76 EV: 2 Int: 21 God: SH: 0 Dex: 12 rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour currently unavailable) rPois ∞ Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.00/turn (no ring) @: tree-form, very slightly contaminated A: stationary, stasis, torment immunity, boosted hp, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (melded) d - a +0 pair of gloves (melded) Scrolls b - a scroll of fog {unknown} c - a scroll of torment {unknown} e - a scroll of teleportation {unknown} f - a scroll of vulnerability {unknown} h - a scroll of acquirement {unknown} k - 2 scrolls of identify {unknown} Potions j - a potion of degeneration {unknown} Skills: + Level 3.2 Dodging + Level 2.4 Stealth + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Freeze Ice 76% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Shops: D:1 = Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. You are immune to sickness and miasma. You are immune to poison. ((Your flesh is very heat resistant. (rF++))) ((You are vulnerable to cold. (rC-))) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have hidden genetic potential. Message History Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 92% to hit) The searing ray hits the worm. The worm is severely wounded. (Press . to maintain the ray.) The rat misses you. The worm bites you! Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 92% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The rat bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 92% to hit) The searing ray hits the worm. The worm is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * A ball python comes into view. The rat barely misses you. The worm bites you. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of mutation. You feel extremely strange. You feel a hidden potential growing inside you. The rat barely misses you. It was a potion of lignification. You turn into a tree. Your +0 pair of gloves melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. The worm bites you. You die... .. #... .#.._ ..... ...... ##################...... .................w...... ###..###........♣rr..# .........#########...... ###..##### ).(.. #..# ..S. ###..# .#. ...... # .....# ....## #### You could see a worm, a quokka, a ball python and a rat. Vanquished Creatures 2 adders (D:2) A worm (D:1) A dart slug (D:1) 3 bats An endoplasm (D:1) 5 giant cockroaches 4 goblins A hobgoblin (D:1) 5 jackals (D:1) 5 kobolds A quokka (D:2) 4 ball pythons A frilled lizard (D:1) 6 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ders the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ders set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:1 | Found a runed translucent door. 254 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 862 | D:1 | Found Ysyad's Jewellery Emporium. 871 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 871 | D:1 | Learned a level 1 spell: Freeze 1584 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1874 | D:2 | Found a blossoming altar of Fedhas. 1885 | D:2 | HP: 1/31 [worm (5)] 1886 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1887 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic, serial_shops, nicolae_diamond_shop, minmay_pentomino_z2 D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.2 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 51 | 15 || 66 Searing Ray | 3 | 4 || 7 Use: Potion | | 2 || 2 Armor: Robe | 8 | 1 || 9 Dodge: Dodged | 10 | 3 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1887 | 1836 | 51 | 163 | 1511 | 2 | 943.5 | Dungeon | 1887 | 1836 | 51 | 163 | 1511 | 2 | 943.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1550 daAuts D:2: 337 daAuts