Dungeon Crawl Stone Soup version 0.29-a0-998-g1987434951 (webtiles) character file. Game seed: 1067693441948465821 26093 ders the Devastator (level 13, -14/66 HPs) Began as a Gargoyle Earth Elementalist on Aug 5, 2022. Was a Priest of Vehumet. Killed by an exploding elephant (17 damage) ... ignited by their inner flame ... on level 5 of the Lair of Beasts. The game lasted 00:31:02 (21599 turns). ders the Devastator (Gargoyle Earth Elementalist) Turns: 21599, Time: 00:31:03 Health: -14/66 AC: 18 Str: 12 XL: 13 Next: 23% Magic: 9/27 EV: 12 Int: 19 God: Vehumet [***...] Gold: 930 SH: 5 Dex: 14 Spells: 13/32 levels left rFire + . . SeeInvis . H - +4 rapier of the People {flame, rPois} rCold . . . Faith . (no shield) rNeg + . . Spirit . w - +2 robe {Will+} rPois ∞ Reflect + (no helmet) rElec + Harm . B - +1 cloak rCorr . Rampage . t - +1 pair of gloves Will ..... J - +0 pair of boots Stlth ++........ x - amulet of reflection HPRegen 0.21/turn i - ring of wizardry MPRegen 0.20/turn y - ring of protection from fire @: weak-willed, hasted, very quick A: sickness immunity, AC +9, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, agile 1 a: Renounce Religion You were on level 5 of the Lair of Beasts. You worshipped Vehumet. Vehumet was most pleased with you. You visited 3 branches of the dungeon, and saw 17 of its levels. You also visited: Ice Cave and Volcano. You collected 930 gold pieces. Inventory: Hand Weapons H - the +4 rapier of the People (weapon) {flame, rPois} (You took it off a kobold brigand on level 7 of the Dungeon) It burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. Missiles L - 2 throwing nets Armour a - a +0 robe t - a +1 pair of gloves (worn) w - a +2 robe of willpower (worn) B - a +1 cloak (worn) J - a +0 pair of boots (worn) Jewellery i - a ring of wizardry (left hand) r - a ring of positive energy x - an amulet of reflection (around neck) y - a ring of protection from fire (right hand) F - a ring of resist corrosion G - a +4 ring of protection T - a +4 ring of protection Wands c - a wand of charming (10) s - a wand of roots (12) O - a wand of flame (4) Q - a wand of mindburst (11) R - a wand of digging (2) S - a wand of polymorph (7) Scrolls d - a scroll of noise j - a scroll of torment m - 2 scrolls of butterflies n - 8 scrolls of amnesia o - 2 scrolls of enchant armour D - a scroll of fear {unknown} E - 2 scrolls of vulnerability K - 2 scrolls of enchant weapon {unknown} N - 5 scrolls of identify P - 2 scrolls of silence {unknown} Potions b - 2 potions of attraction e - 3 potions of curing f - a potion of brilliance {unknown} g - 2 potions of cancellation l - a potion of invisibility {unknown} u - a potion of haste v - 2 potions of flight z - 5 potions of mutation A - a potion of might {unknown} M - 2 potions of degeneration {unknown} Miscellaneous C - a lightning rod (4/4) Skills: + Level 2.0 Fighting - Level 1.5 Dodging - Level 2.1 Stealth + Level 10.0 Spellcasting * Level 15.7 Conjurations - Level 3.2 Hexes - Level 3.7 Transmutations - Level 1.7 Ice Magic + Level 1.3 Air Magic * Level 13.3 Earth Magic You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 b - Stone Arrow Conj/Erth 100% 3d13 1% 3 c - Passwall Tmut/Erth 35% N/A 1% 2 d - Fulminant Prism Conj/Hex 22% 3d13 1% 4 e - Iskenderun's Mystic Conj/Tloc 39% 2d9 1% 4 f - Freezing Cloud Conj/Ice/Air 16% 6-21 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 39% 6-21 1% 3 Magic Dart Conj 100% 1d8 0% 1 Searing Ray Conj 100% 2d8 0% 2 Slow Hex 84% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 36% N/A 1% 2 Static Discharge Conj/Air 42% 3-9/arc 1% 2 Dazzling Flash Conj/Hex 90% N/A 1% 3 Ignite Poison Fire/Tmut/Pois 14% N/A 1% 3 Mephitic Cloud Conj/Pois/Air 31% N/A 1% 3 Petrify Tmut/Erth 42% N/A 1% 4 Sticky Flame Conj/Fire 39% 2d6 1% 4 Lightning Bolt Conj/Air 21% 1d36 1% 5 Confusing Touch Hex 21% N/A 2% 3 Necrotise Necr 36% 1d5 3% 1 Summon Small Mammal Summ 36% N/A 3% 1 Summon Guardian Golem Hex/Summ 15% N/A 4% 3 Starburst Conj/Fire 19% 6d7 5% 6 Call Canine Familiar Summ 9% N/A 9% 3 Gell's Gravitas Tloc 9% N/A 9% 3 Teleport Other Tloc 9% N/A 9% 3 Vampiric Draining Necr 9% 2d6 9% 3 Ice Form Ice/Tmut 19% N/A 10% 4 Lehudib's Crystal Spear Conj/Erth 30% 10d8 13% 8 Anguish Hex/Necr 7% N/A 16% 4 Dispel Undead Necr 9% 3d8 28% 4 Passage of Golubria Tloc 9% N/A 28% 4 Silence Hex/Air 9% N/A 32% 5 Agony Necr 9% N/A 58% 5 Dispersal Tloc 4% N/A 98% 6 Enfeeble Hex 10% N/A 99% 7 Maxwell's Capacitive Co Air 7% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Lair (5/5) D:11 Swamp (0/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (0/2) D:9 IceCv (visited) Volcano (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Lugonu Shops: D:10 = Annotations: D:9 2 transporters D:11 Erolcha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +9) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You are agile. (Dex +4, Str/Int -1) Message History The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. The elephant is engulfed in poison gas. The elephant is poisoned. Flame seeps out of the elephant. The elephant tramples the plant! The elephant completely misses the plant. The elephant is engulfed in blazing flames. Flame seeps out of the elephant. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. Okay, then. You feel better. The water moccasin misses you. You feel better. A nearby plant withers and dies. Flame seeps out of the elephant. The elephant is engulfed in blazing flames. Flame seeps out of the elephant. The elephant barely misses you. The elephant trunk-slaps you but does no damage. The elephant is engulfed in blazing flames. Vehumet accepts your kill. You feel your power returning. The elephant explodes! The fiery explosion engulfs the water moccasin!!! Vehumet accepts your kill. The fiery explosion engulfs the elephant!! Flame seeps out of the elephant. The elephant is almost dead. The fiery explosion engulfs the elephant!!! Vehumet accepts your kill. You feel your power returning. The fiery explosion engulfs the elephant!!! Vehumet accepts your kill. The fiery explosion engulfs you!! You resist. * * * LOW HITPOINT WARNING * * * The fiery explosion engulfs the elephant!!! Vehumet accepts your kill. Vehumet offers you knowledge of Conjure Flame. The elephant explodes! The fiery explosion engulfs the elephant!! Vehumet accepts your kill. The fiery explosion engulfs you! You resist. You die... **,,.....