Dungeon Crawl Stone Soup version 0.30-a0-1094-g860fb061e7 (webtiles) character file. Game seed: 4864330768821421345 44 ders the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Apr 17, 2023. Shot with a sling bullet by a goblin (6 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:00:57 (803 turns). ders the Magician (Djinni Conjurer) Turns: 803, Time: 00:00:58 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 85% Gold: 81 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} f - 2 scrolls of identify {unknown} g - a scroll of enchant weapon {unknown} h - 2 scrolls of amnesia {unknown} Potions b - a potion of mutation {unknown} c - a potion of curing {unknown} d - a potion of might {unknown} i - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d8 21% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 f - Kiss of Death Conj/Necr 88% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a goblin, wielding a +0 dagger (strong, 72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (strong, 72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (strong, 72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * A hobgoblin comes into view. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (strong, 72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 club. Unknown command. A goblin comes into view. It is wielding a +0 dagger. The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. You die... ... #.##.# #.##.# . ..##.# .. #>##.#######... #.##.##........ #.##.##)....... ###.##.##..###.?. #.....@.g...g.... #...##....g.##... #...#####.#)# # #.####...#####.#.# #............#.#g# ....##..####.#.# . ### #...# ..# . #.# #.#.# .g. #.# #.#.# You could see a hobgoblin (strong) and 2 goblins. Vanquished Creatures Robin (D:2) A dart slug (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 9 goblins 3 hobgoblins A kobold (D:2) A quokka (D:1) 4 ball pythons (D:1) 2 frilled lizards 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ders the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ders set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 133 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 491 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 491 | D:1 | Learned a level 1 spell: Kiss of Death 781 | D:2 | Reached skill level 4 in Spellcasting 790 | D:2 | Noticed Robin 795 | D:2 | Killed Robin 803 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic D:2: layout_loops_ring, nrook_mini_vaults, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 49 Searing Ray || 8 Armour: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 802 | 778 | 24 | 0 | 674 | 2 | 401.0 | Dungeon | 802 | 778 | 24 | 0 | 674 | 2 | 401.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 682 daAuts D:2: 120 daAuts