Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 4700176113668714497 39 dexterity the Grave Robber (level 3, -2/17 HPs) Began as a Vampire Necromancer on Dec 11, 2023. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:47:29 (1874 turns). dexterity the Grave Robber (Vampire Necromancer) Turns: 1874, Time: 00:47:30 Health: -2/17 AC: 3 Str: 5 (7) XL: 3 Next: 28% Magic: 0/6 EV: 11 Int: 17 (19) God: Gold: 65 SH: 0 Dex: 12 (14) Spells: 2/6 levels left rFire . . . i - +0 short sword rCold + + . (no shield) rNeg + + + r - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: no passive effects @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2, [frail 1] a: Bat Form, Revivify You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons c - a +0 whip i - a +0 short sword (weapon) j - a +0 club k - a +0 club l - a +0 dagger o - a +0 spear p - a +0 dagger q - a +0 dagger s - a +0 trident t - a +0 dagger u - a +0 club v - a +0 club A - a +0 dagger Missiles m - 20 stones z - 2 poisoned darts Armour a - a +0 robe d - a +0 plate armour f - a +0 tower shield g - a +0 ring mail h - a +0 scale mail r - a +0 leather armour (worn) w - a +0 ring mail y - a +0 leather armour Scrolls e - 2 scrolls of vulnerability n - a scroll of noise x - 2 scrolls of identify Potions b - a potion of magic Skills: + Level 0.3 Fighting + Level 2.3 Dodging + Level 3.1 Stealth + Level 2.4 Spellcasting + Level 5.2 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 76% 1d7 3% 1 b - Vampiric Draining Necr 19% 2d7 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 8% 1d3 30% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 43% 2 Passwall Tmut/Erth 1% N/A 43% 2 Searing Ray Conj 4% 2d4 43% 2 Animate Dead Necr 19% N/A 34% 4 Swiftness Air 2% N/A 67% 3 Agony Necr 19% N/A 69% 5 Fulminant Prism Conj/Hex 1% 3d5 97% 4 Arcjolt Conj/Air 1% 1d11 100% 5 Iskenderun's Battlesphe Conj 2% 2d6 100% 5 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. [You are frail. (-10% HP)] Message History Terence asks, "Do you want it fast or slow?" Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded, chance to affect: 84%) Terence writhes in agony. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (heavily wounded, chance to affect: 84%) Terence writhes in agony! Terence barely misses you. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (severely wounded, chance to affect: 84%) Terence writhes in agony. Terence drinks a potion. Terence is healed! You hit Terence but do no damage. Your bite misses Terence. Terence hits you with a +0 hand axe! Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit Terence. Terence is lightly wounded. Terence closely misses you. You barely miss Terence. Terence is lightly wounded. Terence closely misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (11% risk of failure)! Continue anyway? Aiming: Vampiric Draining (extremely dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (lightly wounded) You draw life force from Terence. You feel life coursing into your body. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! Terence hits you with a +0 hand axe. You die... #.###........##....#### #..........#........... #####.#......†.....# ##...##########.###.. ##......# #...... ##.......## #...... #.........# ##+##### ##....@..## ##<..## ##...@..# ##.....## ##....## ##.......## ##....####.........# #.>.....'.........' ##...####.........# #..## ##.......## #..## ##.....## #.## ##...## #. ##+## You could see Terence. Vanquished Creatures An adder (D:2) A worm (D:2) 3 ball pythons (D:1) 4 bats 2 endoplasms (D:1) 4 goblins (D:1) A hobgoblin (D:1) 5 kobolds A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 24 creatures vanquished. Vanquished Creatures (collateral kills) A rat (D:2) 1 creature vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dexterity the Vampire Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 342 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 920 | D:1 | Reached skill level 5 in Necromancy 1070 | D:1 | Got the Directory of Snowy Injury 1077 | D:1 | Found Goinow's Weapon Shoppe. 1077 | D:1 | Noticed a +0 lajatang 1095 | D:1 | Noticed a +0 giant spiked club 1456 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1456 | D:2 | Reached XP level 3. HP: 22/22 MP: 2/6 1484 | D:2 | Learned a level 3 spell: Vampiric Draining 1842 | D:2 | Noticed Terence 1874 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_corners, serial_shops, nicolae_shop_mannequins, nrook_mini_vaults D:2: layout_loops_corners, hangedman_decor_points, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.2 Fighting | | 0.3 Dodging | | 2.3 Stealth | | 3.1 Spellcasting | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 2 Short sword || 18 Bite || 4 Cast: Necrotise || 43 Vampiric Draining || 1 Ability: Exsanguinate || 2 Revivify || 1 End Transformatio || 1 Bat Form || 1 Use: Scroll || 5 Potion || 2 Armour: Robe || 8 Dodge: Dodged || 11