Dungeon Sprint DCSS version 0.30-a0-847-g17996783a1 (webtiles) character file. Game seed: 14115675016298570365 0 dialectric the Shield-Bearer (level 1, -2/14 HPs) Began as a Gargoyle Fighter on Mar 3, 2023. Slain by a merfolk siren ... wielding a +0 spear (3 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:09 (22 turns). dialectric the Shield-Bearer (Gargoyle Fighter) Turns: 22, Time: 00:00:09 Health: -2/14 AC: 9 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 8 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Faith . (no shield) rNeg + . . Spirit . b - +0 scale mail rPois ∞ Reflect . (no helmet) rElec + Rampage . (no cloak) rCorr . NoTele + (no gloves) Will ..... (no boots) Stlth (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) @: on berserk cooldown, slowed, very slow A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Skills: + Level 3.2 Fighting + Level 1.7 Long Blades + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You feel yourself moving faster! You feel mighty! The merfolk siren barely misses you. You feel a strong urge to attack something. The merfolk siren hits you but does no damage. There is an open door here. You completely miss the merfolk siren. You closely miss the merfolk siren. The merfolk siren closely misses you. You barely miss the merfolk siren. The merfolk siren hits you with a +0 spear! You slice the merfolk siren!! The merfolk siren is heavily wounded. The merfolk siren barely misses you. You closely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you but does no damage. You barely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you but does no damage. You hit the merfolk siren. The merfolk siren is severely wounded. The merfolk siren closely misses you. You slash the merfolk siren! The merfolk siren is almost dead. You closely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren hits you with a +0 spear. You hit the merfolk siren. The merfolk siren is almost dead. The merfolk siren hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You barely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren hits you but does no damage. You barely miss the merfolk siren. The merfolk siren is almost dead. You are no longer berserk. You are exhausted. You feel yourself slow down. The merfolk siren hits you with a +0 spear. You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Gargoyle Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 8 | D | Noticed a merfolk siren 20 | D | HP: 1/21 [merfolk siren/+0 spear (6)] 22 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Long sword || 12 Use: Potion || 1 Armour: Scale mail || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 20 daAuts