Dungeon Sprint DCSS version 0.30-a0-920-g7493c07aab (webtiles) character file. Game seed: 9775711133083283753 0 dialectric the Sneak (level 1, -7/18 HPs) Began as a Djinni Brigand on Mar 21, 2023. Mangled by a merfolk siren ... wielding a +0 trident (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:06 (13 turns). dialectric the Sneak (Djinni Brigand) Turns: 13, Time: 00:00:06 Health: -7/18 AC: 3 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 12 God: SH: 0 Dex: 14 rFire + + . SeeInvis . a - +2 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Rampage . c - +0 cloak rCorr . NoTele + (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, mesmerised A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles d - 9 poisoned darts (quivered) e - 3 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 cloak (worn) Scrolls j - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - a potion of berserk rage Skills: + Level 2.0 Fighting + Level 1.7 Short Blades + Level 1.5 Throwing + Level 1.1 Dodging + Level 3.2 Stealth You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, dialectric the Djinni Brigand. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You reach down and open the door. 2 wyverns come into view. You reach down and close the door. You reach down and open the door. 2 boulder beetles come into view. Found 243 gold pieces. You reach down and close the door. You reach down and open the door. A merfolk siren comes into view. It is wielding a +0 trident. Found 243 gold pieces. There is an open door here. The helpless merfolk siren fails to defend itself. You impale the merfolk siren!! The merfolk siren is heavily wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You hit the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... ## ## ##$ .## .. .. # B#B ## #l #+###.## #.##.##@m.# #+.<.'$#.+ #.##.##...# #l #+###.## # ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Djinni Brigand began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 4 | D | Noticed a boulder beetle 4 | D | Noticed a boulder beetle 7 | D | Noticed a merfolk siren 13 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Dagger || 4 Stab: Sleeping || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 12 daAuts