Dungeon Crawl Stone Soup version 0.30.0-3-ga4e48a9924 (webtiles) character file. Game seed: 1657193865949138059 0 dialectric the Digger (level 1, 10/10 HPs) Began as a Gargoyle Wanderer on May 7, 2023. Got out of the dungeon alive. The game lasted 00:00:03 (3 turns). dialectric the Digger (Gargoyle Wanderer) Turns: 3, Time: 00:00:04 Health: 10/10 AC: 5 Str: 18 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg + . . c - +0 leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) Wands d - a wand of polymorph (5) Scrolls b - a scroll of blinking Skills: + Level 2.0 Spellcasting + Level 1.1 Conjurations + Level 6.0 Earth Magic + Level 1.7 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 28% 2d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 16% 3d8 24% 3 Searing Ray Conj 6% 2d4 32% 2 Static Discharge Conj/Air 4% 2-3/arc 38% 2 Leda's Liquefaction Hex/Erth 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Welcome, dialectric the Gargoyle Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of blinking, a +0 leather armour, a wand of polymorph (5); and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow, Searing Ray, Static Discharge, Leda's Liquefaction. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #...# #.@.# #...# #........# #....>...# #........# ..####...# # #...# #...# #...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dialectric the Gargoyle Wanderer began the quest for the | Orb. 0 | D:1 | dialectric set off with the following items: a +0 club, a | scroll of blinking, a +0 leather armour, a wand of | polymorph (5); and the following spell memorised: | Sandblast; and the following spells available to memorise: | Stone Arrow, Searing Ray, Static Discharge, Leda's | Liquefaction. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 3 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_loops_ring