Dungeon Crawl Stone Soup version 0.32-a0-411-g744942f433 (webtiles) character file. Game seed: 7990797994390512779 0 dialectric the Caller (level 1, 18/18 HPs) Began as a Coglin Wanderer on Feb 21, 2024. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). dialectric the Caller (Coglin Wanderer) Turns: 1, Time: 00:00:03 Health: 18/18 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 8 God: Gold: 0 SH: 4 Dex: 14 Spells: 1/2 levels left rFire . . . a - +0 club {Fernanda} rCold . . . b - +0 buckler rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, legs shutdown a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) {Fernanda} Armour b - a +0 buckler (worn) c - a +0 leather armour (worn) Scrolls d - 2 scrolls of teleportation Skills: + Level 3.0 Fighting + Level 1.0 Armour + Level 1.0 Shields + Level 1.0 Unarmed Combat + Level 1.0 Spellcasting + Level 3.0 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 20% N/A 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Martyr's Knell Necr/Summ 2% N/A 98% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. Attacking and casting redirects power from your legs. Message History Welcome, dialectric the Coglin Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club {Fernanda}, a +0 buckler, a +0 leather armour, 2 scrolls of teleportation; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Martyr's Knell, Summon Blazeheart Golem. Unknown command. You have escaped! #######+# .......@# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dialectric the Coglin Wanderer began the quest for the Orb. 0 | D:1 | dialectric set off with the following items: a +0 club | {Fernanda}, a +0 buckler, a +0 leather armour, 2 scrolls of | teleportation; and the following spell memorised: Summon | Small Mammal; and the following spells available to | memorise: Martyr's Knell, Summon Blazeheart Golem. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic, minmay_pentomino_q2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts