Dungeon Sprint DCSS version 0.32-a0-1940-gb985506b0a (webtiles) character file. Game seed: 17457422178370664070 0 dialectric the Magician (level 1, 13/13 HPs) Began as an Octopode Wanderer on Aug 1, 2024. Got out of the dungeon alive. The game lasted 00:00:23 (26 turns). dialectric the Magician(Octopode Wanderer) Turns: 26, Time: 00:00:24 Health: 13/13 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 17 God: Gold: 20 SH: 0 Dex: 11 Spells: 8/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no teleportation @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch You collected 200 gold pieces. You spent 180 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 hat (worn) Jewellery n - the ring "Usysm" {Ice ^Contam Dex+5} (You bought it in a shop in the Dungeon) [ring of ice] Ice: It enhances your ice magic. Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. o - the ring of the Saviour {Will++ SInv} (You bought it in a shop in the Dungeon) [ring of see invisible] Will++: It greatly increases your willpower. SInv: It lets you see invisible. p - the amulet "Maogoid" {Spirit rCorr} (You bought it in a shop in the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rCorr: It protects you from acid and corrosion. q - the ring "Wamoir" {rPois rCorr Str+5 Int+3 Dex-3} (You bought it in a shop in the Dungeon) [ring of resist corrosion] Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Wands k - a wand of light (5) l - a wand of iceblast (5) Scrolls i - 4 scrolls of blinking m - 3 scrolls of fog Potions b - a potion of brilliance d - a potion of curing e - 4 potions of heal wounds f - 4 potions of haste g - 2 potions of magic h - a potion of berserk rage j - a potion of resistance Skills: + Level 1.0 Fighting + Level 1.3 Stealth + Level 4.0 Spellcasting + Level 2.0 Necromancy + Level 1.0 Invocations You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 24% 2d7 11% 1 Sandblast Erth 6% 2d5 16% 1 Summon Small Mammal Summ 12% N/A 16% 1 Vampiric Draining Necr 10% 2d6 21% 3 Momentum Strike Conj/Tloc 6% 3d8 24% 2 Maxwell's Portable Pile Tloc 3% (3-9)d2 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Dithmenos Fedhas Qazlal Sif Muna Vehumet Wu Jian Yredelemnul Zin Beogh Shops: D *[=? Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You have entered the arena! You will win if you kill everything that spawns (including allies). If it is a boss round, you only need to kill the boss in order to win. If it is a lightning round, you only need to survive! Welcome, dialectric the Octopode Wanderer. [Dungeon Sprint] Press ? for a list of commands and other information. Found 200 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of brilliance, a +0 hat, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking; and the following spells available to memorise: Kiss of Death, Sandblast, Summon Small Mammal, Vampiric Draining, Momentum Strike, Maxwell's Portable Piledriver. Unknown command. You now have 200 gold pieces. j - a potion of resistance; k - a wand of light (5); l - a wand of iceblast (5) f - 4 potions of haste (gained 3); e - 4 potions of heal wounds (gained 3) m - 3 scrolls of fog; i - 4 scrolls of blinking (gained 3) There is a staircase leading out of the dungeon here. Unknown command. Found an ornate altar of the Wu Jian Council and a glowing silver altar of Zin. Found a radiant altar of Vehumet and a shimmering blue altar of Sif Muna. Okay, then. Found a basalt altar of Yredelemnul and a roughly hewn altar of Beogh. Get ready! Found Lyaskaokk's Timeless Talismans and Yvudeeghei's Identification Station. Found a blossoming altar of Fedhas and a shadowy altar of Dithmenos. Found Qoudaguol's Jewellery and Hazouj's Advanced Armour. ROUND 1! FIGHT! You sense a tension in the east. You don't know any spells. Okay, then. There is an entrance to Qoudaguol's Jewellery here. n - the ring "Usysm" {Ice ^Contam Dex+5} o - the ring of the Saviour {Will++ SInv} p - the amulet "Maogoid" {Spirit rCorr} q - the ring "Wamoir" {rPois rCorr Str+5 Int+3 Dex-3} Thank you for shopping at Qoudaguol's Jewellery! Okay, then. Found a stormy altar of Qazlal. A hobgoblin comes into view. There is a staircase leading out of the dungeon here. The hobgoblin shouts! You have escaped! #_.....g. ###.........### #⌠...........⌠# ######.ß.........ß.# ##∩___......# .g... ###∩........ß.# .ß... #.............###..... #⌠..........###...# #⌠..........# #.@.# #⌠..........# #...# ##.............###.. ###∩........ß. .ß.. ##∩___......# ..... ######.ß.... ..ß.# #⌠.... ..⌠# ###. .### You could see a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Octopode Wanderer began the quest for the | Orb. 0 | D | dialectric set off with the following items: a +0 dagger, a | potion of brilliance, a +0 hat, a potion of curing, a | potion of heal wounds, a potion of haste, 2 potions of | magic, a potion of berserk rage, a scroll of blinking; and | the following spells available to memorise: Kiss of Death, | Sandblast, Summon Small Mammal, Vampiric Draining, Momentum | Strike, Maxwell's Portable Piledriver. 0 | D | Reached XP level 1. HP: 13/13 MP: 5/5 1 | D | Found an ornate altar of the Wu Jian Council. 1 | D | Found a glowing silver altar of Zin. 2 | D | Found a radiant altar of Vehumet. 2 | D | Found a shimmering blue altar of Sif Muna. 3 | D | Found a basalt altar of Yredelemnul. 3 | D | Found a roughly hewn altar of Beogh. 4 | D | Found Lyaskaokk's Timeless Talismans. 4 | D | Found a blossoming altar of Fedhas. 4 | D | Found a shadowy altar of Dithmenos. 4 | D | Found Yvudeeghei's Identification Station. 5 | D | Found Qoudaguol's Jewellery. 5 | D | Found Hazouj's Advanced Armour. 5 | D | Round 1. 13 | D | Bought a coiled amber ring for 45 gold pieces 13 | D | Identified the ring "Usysm" {Ice ^Contam Dex+5} (You bought | it in a shop in the Dungeon) 13 | D | Bought a scorched glass ring for 45 gold pieces 13 | D | Identified the ring of the Saviour {Will++ SInv} (You | bought it in a shop in the Dungeon) 13 | D | Bought a fine iron amulet for 45 gold pieces 13 | D | Identified the amulet "Maogoid" {Spirit rCorr} (You bought | it in a shop in the Dungeon) 13 | D | Bought a brightly glowing amber ring for 45 gold pieces 13 | D | Identified the ring "Wamoir" {rPois rCorr Str+5 Int+3 | Dex-3} (You bought it in a shop in the Dungeon) 18 | D | Found a stormy altar of Qazlal. 26 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: arena_sprint Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 26 | 26 | 0 | 0 | 0 | 1 | 26.0 | Dungeon | 26 | 26 | 0 | 0 | 0 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 26 daAuts