Dungeon Crawl Stone Soup version 0.27-a0-1384-g1422d76b99 (webtiles) character file. Game seed: 11956278770061417697 0 dickylongcocking the Skirmisher (level 1, 20/20 HPs) Began as a Djinni Wanderer on July 1, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). dickylongcocking the Skirmisher (Djinni Wanderer) Turns: 0, Time: 00:00:05 Health: 20/20 AC: 2 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 14 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +2 hand axe rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) Armour b - a +0 robe (worn) Skills: + Level 3.0 Fighting + Level 2.6 Short Blades + Level 1.0 Axes + Level 1.5 Throwing + Level 1.1 Dodging You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 0% 2x1d4 28% 1 b - Corona Hex 0% N/A 28% 1 c - Portal Projectile Hex/Tloc 0% N/A 65% 3 d - Conjure Flame Conj/Fire 0% 6-21 65% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You add the spells Portal Projectile and Corona to your library. You add the spells Foxfire and Conjure Flame to your library. Welcome, dickylongcocking the Djinni Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe, a +0 robe; and the following spells memorised: Portal Projectile, Corona, Foxfire, Conjure Flame. Unknown command. Unknown command. Unknown command. Unknown command. Cast which spell? (? or * to list) Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Foxfire Adjust to which letter? a - Foxfire; c - Portal Projectile Cast which spell? (? or * to list) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #.....# #.....# #@.# #.....# #.....# #+##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dickylongcocking the Djinni Wanderer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_rooms, hellmonk_ecumenical_altar_dog_temple, chequers_arboretum, st_stairs_6, minmay_misc_feat_pillars Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+