Dungeon Crawl Stone Soup version 0.32-a0-1739-ga504a9fe27 (webtiles) character file. Game seed: 4440079315590587205 6 dinorider the Magician (level 2, 22/22 HPs) Began as a Djinni Fire Elementalist on July 17, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:10 (121 turns). dinorider the Magician(Djinni Fire Elementalist) Turns: 121, Time: 00:01:11 Health: 22/22 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 7 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of immolation {unknown} Skills: + Level 0.3 Fighting + Level 2.3 Dodging + Level 1.7 Stealth * Level 3.2 Spellcasting * Level 3.2 Conjurations * Level 3.2 Hexes Level 0.0 Charms * Level 3.2 Summonings * Level 3.2 Necromancy * Level 3.2 Translocations Level 0.0 Transmutations * Level 3.2 Fire Magic * Level 3.2 Ice Magic * Level 3.2 Air Magic * Level 3.2 Earth Magic * Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 14% 3 d - Inner Flame Hex/Fire 12% N/A 14% 3 e - Flame Wave Conj/Fire 12% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the hobgoblin! You see here a hobgoblin corpse. A dart slug comes into view. An endoplasm comes into view. The endoplasm quivers. You conjure some foxfire! Found a scale mail. The foxfire hits the dart slug. The dart slug is moderately wounded. The foxfire hits the dart slug. The dart slug is almost dead. You conjure some foxfire! The endoplasm freezes you. You are frozen. You feel a terrible chill! The foxfire hits the endoplasm but does no damage. The foxfire hits the endoplasm. The endoplasm is moderately wounded. The dart slug bites you but does no damage. The endoplasm attacks as it pursues you! The endoplasm hits you. You are too injured to fight recklessly! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the endoplasm but does no damage. The endoplasm is moderately wounded. The foxfire hits the dart slug. You kill the dart slug! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the endoplasm. You kill the endoplasm! You have reached level 2! You see here a hobgoblin corpse. You start resting. HP restored. You see here a +0 short sword. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....♣♣.♣ #§.. ##..##### °§. #..# #. #..# #..# #..# #>.## ##########...# .......).@.#†# ############.# ####.#### #.......###[# #...........# #.......####. #.........# #.#(......# #.......... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A kobold (D:1) 4 creatures vanquished. Vanquished Creatures (others) 13 foxfires (D:1) 13 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dinorider the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | dinorider set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 54 | D:1 | Reached XP level 2. HP: 8/22 MP: 0/0 121 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring, ebering_ecumenical_altar_petrified Action || total ---------------------------++------- Cast: Foxfire || 8 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 121 | 118 | 3 | 51 | 4 | 1 | 121.0 | Dungeon | 121 | 118 | 3 | 51 | 4 | 1 | 121.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 121 daAuts