Dungeon Crawl Stone Soup version 0.32-a0-1740-gad30c92003 (webtiles) character file. Game seed: 11320106654109592293 57 dinorider the Magician (level 4, -2/32 HPs) Began as a Djinni Conjurer on July 17, 2024. Shot with an arrow by a centaur (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:54 (1330 turns). dinorider the Magician(Djinni Conjurer) Turns: 1330, Time: 00:03:54 Health: -2/32 AC: 2 Str: 6 XL: 4 Next: 18% Gold: 79 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + . . d - staff of air rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ n - ring of ice HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) l - a +0 leather armour Magical Staves d - a staff of air (weapon) Jewellery n - a ring of ice (left hand) Scrolls c - a scroll of noise {unknown} e - 4 scrolls of teleportation {unknown} f - 3 scrolls of identify {unknown} i - a scroll of poison {unknown} j - 2 scrolls of revelation {unknown} k - a scroll of vulnerability {unknown} m - a scroll of enchant armour {unknown} o - a scroll of fear {unknown} q - a scroll of amnesia {unknown} Potions b - 2 potions of curing {unknown} g - 3 potions of might {unknown} h - a potion of enlightenment {unknown} p - a potion of mutation {unknown} Skills: + Level 1.5 Fighting + Level 3.0 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes Level 0.0 Charms * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations Level 0.0 Transmutations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Dodging skill increases to level 3! f - 3 scrolls labelled SATIWU TULUREY (gained 1) You reach down and open the door. There is an open door here. Things that are here: a +0 short sword; a kobold corpse Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. Found a stone staircase leading up. There is a stone staircase leading up here. You reach down and open the door. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! There is an open door here. A bat comes into view. The bat moves out of view. You start resting. A centaur is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (87% to hit) The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow closely misses you. The searing ray misses the centaur. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is heavily wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. You die... ....## .c..# #...## ....# #...# #...# # #####...# .## #.#.@###'###...# #.....c......# #............#.. ##......<.....# #..........#..# ..............## ..........<.#### ...#..........# .##...........# You could see a centaur. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:1) 4 goblins 6 hobgoblins 7 jackals (D:1) 3 kobolds 2 quokkas 3 ball pythons 2 bats (D:2) 2 frilled lizards 4 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dinorider the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dinorider set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 282 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 410 | D:1 | Reached skill level 1 in Fighting 410 | D:1 | Reached XP level 3. HP: 15/27 MP: 0/0 410 | D:1 | Learned a level 1 spell: Sandblast 986 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1034 | D:2 | Found a basalt altar of Yredelemnul. 1322 | D:3 | Noticed a centaur 1330 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_ring D:2: layout_basic, basic_altar, st_stairs_3, minivault_14 D:3: layout_rooms, hellmonk_ecumenical_altar_run_dry, minmay_hedge_maze, hangedman_feature_mirror, lightli_corner_chamber Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | 3 | 3.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 66 | 13 || 79 Searing Ray | 1 | 1 || 2 Armour: Robe | 4 | 5 || 9 Dodge: Dodged | 8 | 1 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1328 | 1275 | 53 | 73 | 958 | 3 | 442.7 | Dungeon | 1328 | 1275 | 53 | 73 | 958 | 3 | 442.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 834 daAuts D:2: 482 daAuts D:3: 11 daAuts