Dungeon Crawl Stone Soup version 0.32-a0-1770-gd1fa21d13b (webtiles) character file. Game seed: 342649179986898901 144 dinorider the Magician (level 5, 0/37 HPs) Began as a Djinni Conjurer on July 23, 2024. Slain by a hound (2 damage) ... on level 3 of the Dungeon. The game lasted 00:06:45 (2032 turns). dinorider the Magician(Djinni Conjurer) Turns: 2032, Time: 00:06:46 Health: 0/37 AC: 3 Str: 10 XL: 5 Next: 52% Gold: 113 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . s - +1 whip of Scorn {speed, Str+4} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ r - +0 helmet rElec . i - scarf {repulsion} rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.26/turn (no ring) %: repel missiles, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 165 gold pieces. You spent 52 gold pieces at shops. Inventory: Hand Weapons h - a +0 dagger k - a +1 dagger of flaming s - the +1 whip of Scorn (weapon) {speed, Str+4} (You found it on level 2 of the Dungeon) Str+4: It affects your strength (+4). Armour a - a +0 robe (worn) i - a scarf of repulsion (worn) r - a +0 helmet (worn) v - an orb of mayhem Jewellery b - a ring of resist corrosion (left hand) Scrolls c - 2 scrolls of enchant armour {unknown} d - a scroll of acquirement {unknown} e - 2 scrolls of teleportation {unknown} g - 3 scrolls of torment {unknown} j - a scroll of revelation {unknown} m - a scroll of identify {unknown} n - a scroll of fear {unknown} u - a scroll of blinking {unknown} Potions f - a potion of invisibility {unknown} l - a potion of might {unknown} o - a potion of brilliance {unknown} p - 3 potions of curing q - 2 potions of degeneration t - a potion of ambrosia {unknown} Skills: * Level 1.0 Fighting + Level 2.3 Dodging + Level 1.7 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes Level 0.0 Charms * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations Level 0.0 Transmutations * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 13% 4 e - Freeze Ice 100% 1d10 1% 1 f - Momentum Strike Conj/Tloc 52% 3d9 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 !? Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence hits you with a +0 flail. Terence hits you with a +0 flail. Your fulminant prism explodes! The blast of energy engulfs Terence! You kill Terence! You hear a bark! You hear an angry hiss. Things that are here: a +0 flail; a +0 scale mail You start resting. A hound comes into view. A jackal comes into view. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The jackal barks! A fulminant prism comes into view. You hear a bark! Your fulminant prism crackles loudly. Something bites your fulminant prism. Your fulminant prism explodes! You feel a bit more experienced. You hear an angry hiss. Your Fighting skill increases to level 1! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (71% to hit) The searing ray misses the hound. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hound bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the hound. The hound is lightly wounded. * * * LOW HITPOINT WARNING * * * The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. You die... .............## #......# #.# ..............# #......# #.# ..............######......# #.# .........................## #.# ..............#######.##.# #.# ...........)...#... #.##.# #.# ........)....#.#.# #....# #.# .............#.h.# ###### #.# .............##.@# #.# .........h÷..##..# #.# .............###.. #.# .................#. #.# (................... #.# .............#######. #.# .............# .. ..!..........# .. .............# You could see a hound. Vanquished Creatures A scorpion (D:2) Terence (D:3) An adder (D:2) A dart slug (D:1) An orc (D:3) 10 ball pythons 4 endoplasms A giant cockroach (D:2) 10 goblins A hobgoblin (D:3) 2 jackals (D:3) 2 quokkas 5 bats 3 frilled lizards A kobold (D:1) 4 rats 48 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms (D:3) 4 creatures vanquished. Grand Total: 52 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dinorider the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dinorider set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 101 | D:1 | Found a faded altar of an unknown god. 121 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 424 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 424 | D:1 | Learned a level 1 spell: Freeze 817 | D:2 | Noticed a scorpion 830 | D:2 | Killed a scorpion 831 | D:2 | Reached XP level 4. HP: 18/31 MP: 0/0 909 | D:2 | Reached XP level 5. HP: 31/35 MP: 0/0 909 | D:2 | Learned a level 2 spell: Momentum Strike 1067 | D:2 | Identified the +1 whip of Scorn {speed, Str+4} 1164 | D:2 | Reached skill level 5 in Spellcasting 1164 | D:2 | Reached skill level 5 in Conjurations 1164 | D:2 | Reached skill level 5 in Hexes 1164 | D:2 | Reached skill level 5 in Summonings 1164 | D:2 | Reached skill level 5 in Necromancy 1164 | D:2 | Reached skill level 5 in Translocations 1164 | D:2 | Reached skill level 5 in Fire Magic 1164 | D:2 | Reached skill level 5 in Ice Magic 1164 | D:2 | Reached skill level 5 in Air Magic 1164 | D:2 | Reached skill level 5 in Earth Magic 1164 | D:2 | Reached skill level 5 in Alchemy 1521 | D:2 | Found Tenwaicw's Distillery. 1529 | D:2 | Bought a potion of degeneration for 13 gold pieces 1529 | D:2 | Bought a potion of curing for 39 gold pieces 1590 | D:2 | Found Hatrish's Magic Scroll Emporium. 1655 | D:3 | Noticed Terence 1675 | D:3 | Noticed Sigmund 2019 | D:3 | Killed Terence 2031 | D:3 | Reached skill level 1 in Fighting 2032 | D:3 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, ebering_ecumenical_altar_mist, serial_bayou_ford_a, dreamdust_mushroom_princess D:2: minmay_razor_zed, layout_loops_ring, serial_shops, shop, nicolae_shop_back_alley_shop, minmay_3d_cube D:3: layout_basic, serial_shops, nicolae_shop_just_a_little_nook, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Fighting | 1 | 1.0 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 1 || 1 Cast: Magic Dart | 31 | || 31 Searing Ray | 6 | 21 || 27 Fulminant Prism | | 4 || 4 Iskenderun's Myst | | 1 || 1 Armour: Robe | 6 | 20 || 26 Dodge: Dodged | 6 | 8 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2029 | 1981 | 48 | 287 | 1327 | 3 | 676.3 | Dungeon | 2029 | 1981 | 48 | 287 | 1327 | 3 | 676.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1297 daAuts D:1: 565 daAuts D:3: 166 daAuts