Dungeon Crawl Stone Soup version 0.33-a0-658-g60181c1710 (webtiles) character file. Game seed: 4682581883544400491 19 diodin the Magician (level 2, -1/15 HPs) Began as a Deep Elf Hedge Wizard on Jan 11, 2025. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:42 (627 turns). diodin the Magician (Deep Elf Hedge Wizard) Turns: 627, Time: 00:02:42 Health: -1/15 AC: 2 Str: 7 XL: 2 Next: 55% Magic: 3/10 EV: 11 Int: 18 God: Gold: 50 SH: 0 Dex: 14 Spells: 8/11 levels left rFire . . . h - +0 dagger (vamp) rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons h - a +0 vampiric dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of identify {unknown} Potions a - a potion of invisibility {unknown} d - a potion of magic f - a potion of haste {unknown} g - a potion of heal wounds {unknown} Skills: + Level 2.8 Dodging + Level 2.4 Stealth + Level 5.3 Spellcasting + Level 2.2 Conjurations + Level 1.1 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Call Imp Summ 16% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 12% 2 Grave Claw Necr 18% 2d8 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll barely misses you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll hits you from afar with a +0 spear. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, ally target, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. You die... #..........#### #.# #..### #..#...##)....# #.# #..# #..#...##.....# #.# #..# ######..#.#.##.....# #.# #..# ........#.#..#.....# ..# #..# ###...#.#.#........# #..# ..+...'.#...#.g.5..# #..### ###...#########..### #..#.. # #...# #.@# #..##. # #...# ##.# ####..##. ###...#### #... #.....##. #.'...'..# #'#+#+####....)... #.#...##.# ..$.......(...#### #.######)# ..............# #.# #.# .|............# ..######.# #...........##.# #.##...#.# ........##.# You could see a gnoll (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A bat (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | diodin the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 350 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/9 353 | D:1 | Learned a level 2 spell: Call Imp 374 | D:1 | Reached skill level 5 in Spellcasting 627 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.3 Dodging | | 2.8 Stealth | | 2.4 Conjurations | | 2.2 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action || total ---------------------------++------- Cast: Magic Dart || 40 Call Imp || 1 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 626 | 626 | 0 | 5 | 494 | 1 | 626.0 | Dungeon | 626 | 626 | 0 | 5 | 494 | 1 | 626.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 626 daAuts