Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 5131830484697341244 215 dirge the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Feb 24, 2024. Slain by a jackal (1 damage) ... on level 3 of the Dungeon on Feb 26, 2024. The game lasted 00:10:00 (2457 turns). dirge the Conjurer (Deep Elf Conjurer) Turns: 2457, Time: 00:10:01 Health: 0/28 AC: 2 Str: 8 XL: 5 Next: 60% Magic: 11/14 EV: 12 Int: 24 God: Gold: 125 SH: 0 Dex: 12 Spells: 6/13 levels left rFire . . . a - +2 dagger (venom) rCold + . . (no shield) rNeg . . . f - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: mighty A: cold resistance 1, strong 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) c - a +0 dagger Armour f - a +0 robe (worn) Magical Staves b - a staff of cold Scrolls e - a scroll of identify k - a scroll of poison n - a scroll of amnesia {unknown} Potions d - a potion of brilliance h - a potion of magic i - a potion of degeneration {unknown} l - a potion of curing {unknown} m - a potion of lignification {unknown} Skills: + Level 3.3 Dodging + Level 3.4 Stealth * Level 4.7 Spellcasting * Level 5.4 Conjurations * Level 2.1 Summonings + Level 1.4 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 24% N/A 8% 2 c - Searing Ray Conj 62% 2d6 1% 2 d - Call Imp Summ 32% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Tukima's Dance Hex 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Passage of Golubria Tloc 12% N/A 45% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your flesh is cold resistant. (rC+) Your muscles are strong. (Str +4, Int/Dex -1) Message History The jackal barely misses your cerulean imp. The jackal bites your cerulean imp. Your cerulean imp hits the jackal with a -3 spear. The jackal barely misses your cerulean imp. Your cerulean imp hits the jackal with a -3 spear. The jackal dies! The jackal closely misses your cerulean imp. The jackal barely misses your cerulean imp. Your cerulean imp barely misses the jackal. Casting: Call Imp (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip (81% to hit) Out of range. Okay, then. The jackal bites your cerulean imp but does no damage. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! Your cerulean imp misses the jackal. Your cerulean imp misses the jackal. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp disappears in a puff of smoke! The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The jackal misses you. It was a potion of might. You feel very mighty all of a sudden. The jackal closely misses you. Your cerulean imp misses the jackal. Casting: Call Imp (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of mutation. You feel extremely strange. You feel stronger. You feel resistant to cold. The jackal bites you. You die... .......# ########### .......# #.......... .......# #.......... .......# #.....(.... .####### #†......... .# ############.......... .# #.........ooo......... .# #.........o..$........ .# #..)...@h.h........... .#########.....5.h............. ....†.......................... ......................######### ........(.............+ ......................# ......................# #...........$.........# #.....................# You could see 2 orc priests, 2 orcs, 3 jackals and a friendly cerulean imp (summoned). Vanquished Creatures Terence (D:3) 7 gnolls (D:2) 3 adders (D:3) 2 dart slugs (D:3) A ribbon worm (D:2) 3 orcs (D:2) 6 bats 11 endoplasms 2 giant cockroaches (D:1) 6 goblins 3 hobgoblins 4 quokkas 3 frilled lizards 2 rats 54 creatures vanquished. Vanquished Creatures (collateral kills) A bombardier beetle (D:3) A dart slug (D:2) A jackal (D:3) 3 creatures vanquished. Grand Total: 57 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dirge the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 236 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 822 | D:1 | Learned a level 2 spell: Blink 825 | D:1 | Learned a level 2 spell: Searing Ray 1021 | D:2 | Learned a level 2 spell: Call Imp 1055 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/10 1161 | D:2 | Reached skill level 5 in Conjurations 1198 | D:2 | Reached skill level 1 in Summonings 1198 | D:2 | Reached XP level 4. HP: 4/24 MP: 7/12 1520 | D:2 | Reached skill level 1 in Translocations 2145 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/13 2360 | D:3 | Noticed Terence 2373 | D:3 | Killed Terence 2455 | D:3 | HP: 1/28 [orc priest/divine providence (12)] 2457 | D:3 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 2457 | D:3 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 2457 | D:3 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_loops_cross D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_catwalk, uniq_terence Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.4 Spellcasting | 4 | 4.7 Conjurations | 5 | 5.4 Summonings | 1 2 | 2.1 Dodging | 3 | 3.3 Translocations | 1 | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 8 | 10 || 18 Cast: Magic Dart | 42 | 24 || 66 Searing Ray | 2 | 9 || 11 Call Imp | 2 | 9 || 11 Blink | | 3 || 3 Use: Scroll | | 4 || 4 Potion | | 2 || 2 Stab: Sleeping | | 3 || 3 Armour: Robe | 12 | 7 || 19 Dodge: Dodged | 19 | 17 || 36