Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.33-a0-199-g6c114678ce Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 9279692085375546004, deterministic pregen: 1 Command line: /usr/games/crawl-git-6c114678ce -name discipleofbeogh -rc /dgldir/rcfiles/crawl-git/discipleofbeogh.rc -macro /dgldir/rcfiles/crawl-git/discipleofbeogh.macro -morgue /dgldir/morgue/discipleofbeogh/ -sprint -webtiles-socket /crawl-master/webserver/sockets/discipleofbeogh:2024-10-03.14:48:36.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-6c114678ce(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x556b191ecacf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-6c114678ce(_Z13do_crash_dumpv+0x418) [0x556b191f6f58]: do_crash_dump() /usr/games/crawl-git-6c114678ce(_Z20crash_signal_handleri+0x1fa) [0x556b191ecf5a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f39da520210]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcb) [0x7f39da52018b]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x12b) [0x7f39da4ff859]: /lib/x86_64-linux-gnu/libstdc++.so.6(+0x9e951) [0x7f39da8f7951] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa47c) [0x7f39da90347c] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa4e7) [0x7f39da9034e7] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa799) [0x7f39da903799] /lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt19__throw_logic_errorPKc+0x41) [0x7f39da8fa25e] /usr/games/crawl-git-6c114678ce(_Z21explode_blastmotes_at9coord_def+0x1dd) [0x556b19742dbd]: explode_blastmotes_at(coord_def) /usr/games/crawl-git-6c114678ce(_ZN7monster22apply_location_effectsERK9coord_def11killer_typei+0x379) [0x556b19618969]: monster::apply_location_effects(coord_def const&, killer_type, int) /usr/games/crawl-git-6c114678ce(+0x801da7) [0x556b19542da7]: /usr/games/crawl-git-6c114678ce(+0x804054) [0x556b19545054]: /usr/games/crawl-git-6c114678ce(_Z19handle_monster_moveP7monster+0x203e) [0x556b1954873e]: handle_monster_move(monster*) /usr/games/crawl-git-6c114678ce(_Z15handle_monstersb+0xaa5) [0x556b19549a05]: handle_monsters(bool) /usr/games/crawl-git-6c114678ce(_Z12world_reactsv+0x13d) [0x556b198f83ed]: world_reacts() /usr/games/crawl-git-6c114678ce(+0xbb8935) [0x556b198f9935]: /usr/games/crawl-git-6c114678ce(+0xbb97f5) [0x556b198fa7f5]: /usr/games/crawl-git-6c114678ce(main+0x1ab) [0x556b19133ecb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f39da5010b3]: /usr/games/crawl-git-6c114678ce(_start+0x2e) [0x556b19134a9e]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f39da5bfc2a in __GI___wait4 (pid=915490, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 #0 0x00007f39da5bfc2a in __GI___wait4 (pid=915490, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 resultvar = 18446744073709551104 sc_ret = #1 0x00007f39da5bfbeb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at waitpid.c:38 No locals. #2 0x0000556b191ec935 in call_gdb (file=file@entry=0x7f39da6c65c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 915482\000\000\000\000\000\000" #3 0x0000556b191f6f76 in do_crash_dump () at dbg-asrt.cc:692 t = 1727966947 dir = "/dgldir/morgue/discipleofbeogh/" name = "/dgldir/morgue/discipleofbeogh/crash-discipleofbeogh-20241003-144907.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7f39da6c65c0 <_IO_2_1_stderr_> #4 0x0000556b191ecf5a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #5 No locals. #6 __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50 set = {__val = {0, 139886454400579, 93918497718112, 10, 140734025922560, 3667059347, 895, 3667059347, 0, 281470681751456, 0, 0, 0, 0, 0, 0}} pid = tid = ret = #7 0x00007f39da4ff859 in __GI_abort () at abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x0, sa_sigaction = 0x0}, sa_mask = {__val = {0, 0, 0, 0, 0, 1, 139886454400579, 3432, 139886452988625, 93918499939592, 10, 139886454400448, 93918499993056, 139886456836688, 140734025924264, 93918497566688}}, sa_flags = -628087132, sa_restorer = 0x556b19f1da40 } sigs = {__val = {32, 0 }} #8 0x00007f39da8f7951 in ?? () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #9 0x00007f39da90347c in ?? () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #10 0x00007f39da9034e7 in std::terminate() () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #11 0x00007f39da903799 in __cxa_throw () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #12 0x00007f39da8fa25e in std::__throw_logic_error(char const*) () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #13 0x0000556b19742dbd in std::__cxx11::basic_string, std::allocator >::_M_construct (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.tcc:206 __dnew = __dnew = #14 std::__cxx11::basic_string, std::allocator >::_M_construct_aux (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:251 No locals. #15 std::__cxx11::basic_string, std::allocator >::_M_construct (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:270 No locals. #16 std::__cxx11::basic_string, std::allocator >::basic_string (__a=..., __s=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:531 No locals. #17 explode_blastmotes_at (p=...) at spl-clouds.cc:99 beam = {origin_spell = SPELL_BLASTMOTE, range = -2, glyph = 42 U'*', colour = 4 '\004', flavour = BEAM_FIRE, real_flavour = BEAM_FIRE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 24, y = 54}, target = {x = 24, y = 54}, damage = {num = 2, size = 16}, ench_power = 39, hit = 40, thrower = KILL_YOU_MISSILE, ex_size = 1, source_id = 4294967295, source_name = "", name = "concussive blast", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = true, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} boom = "The cloud of blastmotes explodes!" sanct = "By Zin's power, the fiery explosion is contained." #18 0x0000556b19618969 in monster::apply_location_effects (this=0x556b19ebc670 , oldpos=..., killer=KILL_NONE, killernum=-1) at actor.h:72 cloud = ptrap = prop = #19 0x0000556b19542da7 in _do_move_monster (mons=..., delta=...) at coord-def.h:33 orig_pos = {x = 24, y = 55} f = {x = 24, y = 54} #20 0x0000556b19545054 in _monster_move (mons=, delta=...) at mon-act.cc:3770 good_move = {mData = {mData = {{mData = {true, true, true}}, {mData = {true, false, false}}, {mData = {false, false, false}}}}} habitat = deep_water_available = newpos = feat = burrows = flattens_trees = digs = false ret = false #21 0x0000556b1954873e in handle_monster_move (mons=) at mon-act.cc:1957 targ = entry = mmov = {x = 0, y = -1} disabled = old_energy = 85 non_move_energy = old_pos = new_pos = {x = 24, y = 54} #22 0x0000556b19549a05 in handle_monsters (with_noise=) at mon-act.cc:2462 mon = 0x556b19ebc670 oldspeed = 85 tries = 540 #23 0x0000556b198f83ed in world_reacts () at main.cc:2604 No locals. #24 0x0000556b198f9935 in _input () at main.cc:1301 player_disabled = {was_disabled = false} #25 0x0000556b198fa7f5 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #26 0x0000556b19133ecb in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = E = #27 main (argc=, argv=0x7fff319f9438) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 915482) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-6c114678ce/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-6c114678ce/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-6c114678ce/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_1, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #26, type 0 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, discipleofbeogh the Deep Elf Fire Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). You open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). You open the door. A frilled lizard comes into view. You conjure some foxfire! You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the frilled lizard. You kill the frilled lizard! Your foxfire is destroyed! There is an open door to the Storerooms (Easy) here. Your foxfire dissipates! Found a runed door to the Temple (Safe). You see here a frilled lizard corpse. You open the door. Your magical contamination has completely faded away. Found a +2 mace, a +2 falchion and a +2 quarterstaff. There is an open door here. Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident You open the door. Found 2 potions of magic, 10 stones and 2 scrolls of vulnerability. There is an open door here. b - 5 potions of magic (gained 2) f - 3 potions of berserk rage (gained 2) h - 2 potions of invisibility You see here 10 stones. i - 2 scrolls of vulnerability; j - 5 scrolls of amnesia k - a scroll of butterflies You see here 10 stones. There is an open door here. Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 falchion; a +2 dagger l - a +2 falchion l - a +2 falchion (weapon) Things that are here: a +2 mace; a +2 hand axe There is an open door here. You open the door. Found five altars. Found fourteen altars. There is an open door to the Temple (Safe) here. Found three altars. Found three altars. There is a glowing golden altar of the Shining One here. There is a shimmering blue altar of Sif Muna here. Unknown command. Press < or > to pray at altars. You kneel at the altar of Sif Muna. Sif Muna welcomes you! There is a bloodstained altar of Trog here. There is an open door to the Temple (Safe) here. You open the door. A bat and a gnoll come into view. You conjure some foxfire! The gnoll shouts! The foxfire hits the bat. You kill the bat! Sif Muna accepts your kill. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is heavily wounded. Your foxfire is destroyed! The foxfire hits the gnoll but does no damage. The gnoll is heavily wounded. Your foxfire is destroyed! The foxfire hits the gnoll. The gnoll is severely wounded. Your foxfire is destroyed! You conjure some foxfire! The gnoll hits you but does no damage. You hit the gnoll. You kill the gnoll! Sif Muna accepts your kill. Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Fire Magic skill increases to level 4! You have reached level 2! There is an open door here. You see here a +0 club. Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. A rat and a bat come into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat. You kill the bat! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. The rat squeaks loudly. You channel some magical energy. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! Sif Muna accepts your kill. There is an open door here. You feel less invigorated. As you open the door, it creaks loudly! 2 ufetubi and a gnoll come into view. The ufetubus shouts! You hear a shout! The ufetubus shouts! You hear a shout! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You channel some magical energy. An ufetubus comes into view. The ufetubus slips past you! The ufetubus closely misses you. The ufetubus hits you. The ufetubus moves out of view. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! You kill the ufetubus! Sif Muna accepts your kill. The gnoll shouts! Your Fire Magic skill increases to level 5! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. You kill the gnoll! Sif Muna accepts your kill. A gnoll comes into view. It is wielding a +0 club. Your Spellcasting skill increases to level 5! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! The ufetubus is severely wounded. The ufetubus's fire resistance burns away. The gnoll shouts! You feel less invigorated. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ufetubus. The ufetubus is burned terribly! You kill the ufetubus! Sif Muna accepts your kill. Your Invocations skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. The foxfire hits the gnoll. The gnoll is burned terribly! The gnoll is severely wounded. Your foxfire is destroyed! You conjure some foxfire! The gnoll barely misses you. You conjure some foxfire! The foxfire hits the gnoll! The gnoll is burned terribly! You kill the gnoll! Sif Muna accepts your kill. Your foxfire is destroyed! The foxfire hits the ufetubus! The ufetubus is burned terribly! The ufetubus is severely wounded. Your foxfire is destroyed! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! You kill the ufetubus! Sif Muna accepts your kill. Your Fire Magic skill increases to level 6! Your foxfire is destroyed! There is an open door here. Things that are here: a +0 club; a gnoll corpse Your foxfire is destroyed! Things that are here: a +0 whip; a gnoll corpse You open the door. Found ten items. There is an open door here. d - 6 potions of heal wounds (gained 5) c - 6 potions of curing (gained 5) You see here a +2 quarterstaff of speed. You see here a +1 long sword of flaming. m - a +1 long sword of flaming Your +1 long sword of flaming bursts into flame! m - a +1 long sword of flaming (weapon) You see here a +0 heavy flail. You see here a +3 scale mail. You see here a +3 chain mail. You see here a +1 dagger of venom. You see here a +0 heavy hand axe. You see here a +0 heavy trident. There is an open door here. There is an open door here. Things that are here: a +0 club; a gnoll corpse Magic restored. There is an open door here. There is an open door here. You see here a +0 club. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'd'. As you open the door, it creaks loudly! There is an open door here. You open the door. A centaur and an endoplasm come into view. There is an open door here. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (extremely dangerous; 9% risk of failure) Press: ? - help, Dir - move target, f - centaur Aim: a centaur (asleep, chance to affect: 73%) The centaur struggles to resist. Casting: Inner Flame (extremely dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Inner Flame (extremely dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (extremely dangerous; 9% risk of failure) Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur (chance to affect: 73%) The centaur is filled with an inner flame. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Inner Flame (extremely dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. Flame seeps out of the centaur. The centaur is lightly wounded. The centaur's fire resistance burns away. You hear a shout! The centaur is engulfed in blazing flames. Flame seeps out of the centaur. You hear an angry hiss. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! Sif Muna accepts your kill. The centaur explodes! You hear an angry hiss. Your Long Blades skill increases to level 1! Your Dodging skill increases to level 4! Your Spellcasting skill gained 2 levels and is now at level 7! Your Conjurations skill increases to level 2! Your Hexes skill increases to level 1! Your Fire Magic skill increases to level 7! Your Invocations skill increases to level 2! You have reached level 4! You feel clever. You start resting. An endoplasm is nearby! An endoplasm is nearby! An adder comes into view. There are monsters nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The endoplasm is engulfed in blazing flames. You kill the endoplasm! Sif Muna accepts your kill. You can now freely open your mind to new spells. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is almost dead. The adder's fire resistance burns away. An adder is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is burned terribly! You kill the adder! Sif Muna accepts your kill. Your Spellcasting skill increases to level 8! You have reached level 5! You start resting. An adder comes into view. The adder moves out of view. You start resting. An ufetubus comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! You kill the ufetubus! Sif Muna accepts your kill. You start resting. An adder is nearby! Okay, then. You close the door, pushing everything out of the way. You see here a +0 shortbow. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. You start resting. Magic restored. You open the door. An ufetubus comes into view. There is an open door here. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ufetubus shouts! You hear an angry hiss. The foxfire hits the ufetubus but does no damage. Your foxfire is destroyed! The foxfire hits the ufetubus! The ufetubus is burned terribly! You kill the ufetubus! Sif Muna accepts your kill. Your foxfire is destroyed! A jelly comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. You kill the adder! Sif Muna accepts your kill. You can now call upon Sif Muna to cast any spell from your library. The jelly quivers. You channel some magical energy. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is almost dead. The jelly's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jelly closely misses you. You hit the jelly. You burn the jelly. You kill the jelly! Sif Muna accepts your kill. Your Spellcasting skill increases to level 9! Your Fire Magic skill increases to level 8! You feel less invigorated. Your foxfire dissipates. You open the door. A bat comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat. You kill the bat! Sif Muna accepts your kill. There is an open door here. You see here a bat corpse. You start resting. Magic restored. You open the door. A freezing wraith comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is an open door here. There is an open door here. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - freezing wraith Aim: a freezing wraith (translocational energy, chance to affect: 73%) The freezing wraith is filled with an inner flame. Casting: Inner Flame (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You conjure some foxfire! The foxfire hits the freezing wraith but does no damage. Your foxfire is destroyed! The foxfire hits the freezing wraith but does no damage. Your foxfire is destroyed! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the freezing wraith but do no damage. The foxfire hits the freezing wraith but does no damage. Your foxfire is destroyed! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the freezing wraith. The freezing wraith is burned terribly! Flame seeps out of the freezing wraith. The freezing wraith is moderately damaged. The freezing wraith's fire resistance burns away. The freezing wraith is engulfed in blazing flames. Flame seeps out of the freezing wraith. The freezing wraith hits you! The freezing wraith freezes you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The freezing wraith barely misses you. As you read the scroll of butterflies, it crumbles to dust. You hear the flapping of tiny wings. The freezing wraith is knocked back by the sudden gust. You swap places. The freezing wraith hits your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the freezing wraith. The freezing wraith is burned terribly! Flame seeps out of the freezing wraith. The freezing wraith is severely damaged. The freezing wraith is engulfed in blazing flames. Flame seeps out of the freezing wraith. The freezing wraith completely misses your butterfly. The freezing wraith closely misses your butterfly. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the freezing wraith but do no damage. The freezing wraith is engulfed in blazing flames. Sif Muna accepts your kill. The freezing wraith explodes! The fiery explosion engulfs your butterfly!! You kill your butterfly! Your butterfly disappears in a burst of colours! The fiery explosion engulfs your butterfly!!! You kill your butterfly! Your butterfly disappears in a burst of colours! The fiery explosion engulfs your butterfly!! You kill your butterfly! Your butterfly disappears in a burst of colours! The fiery explosion engulfs your butterfly!! You kill your butterfly! Your butterfly disappears in a burst of colours! Your Spellcasting skill gained 3 levels and is now at level 12! Your Hexes skill gained 2 levels and is now at level 3! Your Fire Magic skill gained 2 levels and is now at level 10! Your Invocations skill gained 2 levels and is now at level 4! You have reached level 6! You already know all available spells. You start resting. Your butterfly is engulfed in blazing flames. You kill your butterfly! Your butterfly disappears in a burst of colours! Your butterfly is engulfed in blazing flames. You kill your butterfly! Your butterfly disappears in a burst of colours! Your butterfly is engulfed in blazing flames. You kill your butterfly! Your butterfly disappears in a burst of colours! You swap places. Your butterfly is engulfed in blazing flames. You kill your butterfly! Your butterfly disappears in a burst of colours! You swap places. Your butterfly is engulfed in blazing flames. You kill your butterfly! Your butterfly disappears in a burst of colours! You swap places. You swap places. Your butterfly is engulfed in blazing flames. You kill your butterfly! Your butterfly disappears in a burst of colours! There is an open door here. You see here a +0 shortbow. You start resting. Magic restored. You start resting. HP restored. You already know all available spells. You see here a +0 shortbow. There is an open door here. There is an open door here. There is an open door here. You see here a bat corpse. There is an open door here. You open the door. A hobgoblin, a hound and 2 jackals come into view. The hobgoblin shouts! The hound barks! The jackal barks! Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is severely wounded. The hound's fire resistance burns away. The jackal bites you. The jackal misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! Sif Muna accepts your kill. The jackal pauses to sniff the ground. The hound bites you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is burned terribly! You kill the hound! Sif Muna accepts your kill. Sif Muna will now gift you books as you gain piety. Your Conjurations skill increases to level 3! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! Sif Muna accepts your kill. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! Sif Muna accepts your kill. You start resting. HP restored. There is an open door here. Things that are here: a jackal corpse; a hound corpse; a jackal corpse You start resting. Magic restored. There is an open door here. Things that are here: a jackal corpse; a hound corpse; a jackal corpse There is an open door here. Things that are here: a jackal corpse; a hound corpse; a jackal corpse You open the door. A bat, 4 orcs and a white imp come into view. An orc wizard is wielding a +2 dagger of venom. The orc warrior shouts! The orc wizard shouts! The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The white imp shouts, "Abandon hope, thou mangled base-court tiddler!" The orc priest shouts! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the white imp. The white imp is burned terribly! You kill the white imp! Sif Muna accepts your kill. The bat barely misses you. The orc wizard gestures at you while chanting. The magic dart hits something. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat. You kill the bat! Sif Muna accepts your kill. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (chance to affect: 91%) The orc priest is filled with an inner flame. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (quite dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the orc warrior. The orc warrior is lightly wounded. (Press . to intensify the flame waves.) The orc warrior barely misses you. Unknown command. A wave of flame ripples out! The flame wave engulfs the orc warrior! The orc warrior is moderately wounded. The flame wave engulfs the orc priest! Flame seeps out of the orc priest. The orc priest is heavily wounded. The flame wave engulfs something. The flame wave engulfs the orc wizard. The orc wizard is lightly wounded. The orc priest is engulfed in blazing flames. Sif Muna accepts your kill. You see here Fafifi's Annotations on Trauma and Inhalation {god gift}. Sif Muna grants you a gift! The orc priest explodes! The fiery explosion engulfs the orc wizard! You kill the orc wizard! Sif Muna accepts your kill. The fiery explosion engulfs something!!! Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. Your Spellcasting skill increases to level 13! You have reached level 7! A wave of flame ripples out! The flame wave engulfs the orc warrior. The orc warrior is moderately wounded. You finish channelling waves of flame. The orc warrior barely misses you. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc warrior. The orc warrior is severely wounded. The orc warrior's fire resistance burns away. The orc warrior misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc warrior. The orc warrior is burned terribly! You kill the orc warrior! Sif Muna accepts your kill. Your Fire Magic skill increases to level 11! You pick up Fafifi's Annotations on Trauma and Inhalation {god gift} and begin reading... You add the spells Sting and Cigotuvi's Putrefaction to your library. Okay, then. There is an open door here. Items here: ) [ ††††. g - a +0 scimitar Your +1 long sword of flaming stops flaming. g - a +0 scimitar (weapon) You start resting. Magic restored. There is an open door here. Things that are here: a +0 dagger; a +0 robe Things that are here: a +2 dagger of venom; a +0 robe; an orc corpse You see here a bat corpse. You open the door. Found thirteen items. Found a potion of brilliance and a potion of berserk rage. There is an open door here. k - a +3 ring of dexterity You pick up the Catalogue of the Pestle and begin reading... You add the spells Hoarfrost Cannonade and Fulsome Fusillade to your library. n - a +3 ring of strength You pick up the Catalogue of Bewitchment and the Gang and begin reading... You add the spells Silence and Dragon's Call to your library. You feel stronger. n - a +3 ring of strength (left hand) You feel agile. k - a +3 ring of dexterity (right hand) Okay, then. d - 8 potions of heal wounds (gained 2) d - 10 potions of heal wounds (gained 2) f - 4 potions of berserk rage (gained 1) o - 2 potions of mutation d - 12 potions of heal wounds (gained 2) p - a potion of brilliance o - 3 potions of mutation (gained 1) Level annotation: 3 runed doors Welcome back, discipleofbeogh the Deep Elf Fire Elementalist. [Dungeon Sprint] Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. d - 14 potions of heal wounds (gained 2) Things that are here: a +0 cloak; a blade talisman q - a +0 cloak Things that are here: a +0 cloak; a maw talisman Things that are here: a +0 helmet; a maw talisman r - a +0 helmet You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'f'. Things that are here: a +5 ring mail; a serpent talisman You see here a +2 scimitar of flaming. s - a +2 scimitar of flaming Your +2 scimitar of flaming bursts into flame! s - a +2 scimitar of flaming (weapon) You drop a +0 scimitar. You drop a +2 falchion. You drop a +1 long sword of flaming. You see here a +2 halberd of protection. You see here a +1 broad axe of freezing. You see here a +2 dire flail of protection. Things that are here: a +1 long sword of flaming; a +2 falchion; a +0 scimitar You see here a maw talisman. Things that are here: a +0 cloak; a maw talisman Things that are here: a +5 ring mail; a serpent talisman There is an open door here. You see here a bat corpse. Things that are here: a +0 robe; a +2 dagger of venom; an orc corpse There is an open door here. Things that are here: a +0 robe; a +0 dagger There is an open door here. There is an open door here. There is an open door here. You see here a +0 shortbow. There is an open door here. You see here a frilled lizard skeleton. There is an open door to the Storerooms (Easy) here. You open the huge gate. Cast which spell? (? or * to list) Okay, then. Okay, then. A bullfrog comes into view. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. Cast which spell? (? or * to list) A cloud of volatile blastmotes flares up around you! Run! The bullfrog gives a loud, deep croak! A rakshasa comes into view. It is wielding a +1 trident of flaming. A wyvern comes into view. There is a huge open gate to the Metal Vault (Medium) here. Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The rakshasa blinks! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-199-g6c114678ce Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_MOVE_UP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [discipleofbeogh] Species: Deep Elf Job: Fire Elementalist HP: 36/36; mods: 0/0 MP: 21/26; mod: 0 Stats: 8 (8) 22 (22) 18 (18) Position: (24, 53), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: open door Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 0 | 0 | 0 | 0/70 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 1 | 119 | 60/119 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/84 Polearms | X | 1 | 0 | 0 | 0 | 0/84 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/29 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 0 | 4 | 422 | 69/177 Stealth | X | 0 | 0 | 2 | 176 | 87/89 Shields | X | 1 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 49 | 13 | 3212 | 358/490 Conjurations | X | 1 | 0 | 3 | 252 | 0/168 Hexes | X | 1 | 4 | 3 | 256 | 78/119 Summonings | X | 1 | 0 | 0 | 0 | 0/42 Necromancy | X | 1 | 0 | 0 | 0 | 0/35 Translocations | X | 1 | 1 | 0 | 0 | 0/42 Fire Magic | X | 1 | 42 | 11 | 2859 | 21/567 Ice Magic | X | 1 | 0 | 0 | 0 | 0/42 Air Magic | X | 1 | 0 | 0 | 0 | 0/42 Earth Magic | X | 1 | 0 | 0 | 0 | 0/42 Alchemy | X | 1 | 0 | 0 | 0 | 0/42 Invocations | X | 1 | 4 | 4 | 593 | 173/210 Evocations | X | 1 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #23: 436 #24: -2003829326 #49: 472 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #18: +2 scimitar of flaming eq slot #1, inv slot #16: +0 cloak eq slot #2, inv slot #17: +0 helmet eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #13: +3 ring of strength eq slot #8, inv slot #10: +3 ring of dexterity }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ___.# _...###########++###### ###'##................# ))'.##......#..#......# ###.##................+ ...÷.'................+ )#####......#..#......# .#[[##................# .#))#####'#####'@###### .#).##.......##§F# ##))##.......##..# .#..##.......##.k# .#'###...<...##..# ....##.......##..# ....##.......##.R# ######.......##... .#..###########... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (5, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (7, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 12 at (8, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 13 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (10, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 19 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 23 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 24 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 27 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 29 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 31 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 32 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 33 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 34 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 35 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 36 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 37 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 38 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 39 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 40 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 41 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 42 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 43 at (29, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 44 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 46 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 48 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 52 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 56 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 60 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 64 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 65 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 68 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 73 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 76 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 84 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 86 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 88 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 92 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 93 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 94 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 95 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 96 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 100 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Titanium Vault (Extremely Hard) }}}} Lua marker 104 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Titanium Vault (Extremely Hard) }}}} Lua marker 106 at (47, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (49, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (53, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (53, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (54, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (55, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 113 at (55, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 114 at (59, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 115 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 117 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 118 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 119 at (62, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (62, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (62, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (66, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (66, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (66, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (66, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (67, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (72, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 130 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 132 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 133 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 134 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 135 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 136 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 137 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 138 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 139 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 140 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 141 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 166 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 168 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 170 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 171 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>