Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.33-a0-199-g6c114678ce Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 2229797778492530764, deterministic pregen: 1 Command line: /usr/games/crawl-git-6c114678ce -name discipleofbeogh -rc /dgldir/rcfiles/crawl-git/discipleofbeogh.rc -macro /dgldir/rcfiles/crawl-git/discipleofbeogh.macro -morgue /dgldir/morgue/discipleofbeogh/ -sprint -webtiles-socket /crawl-master/webserver/sockets/discipleofbeogh:2024-10-03.14:51:37.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-6c114678ce(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55bc68ddcacf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-6c114678ce(_Z13do_crash_dumpv+0x418) [0x55bc68de6f58]: do_crash_dump() /usr/games/crawl-git-6c114678ce(_Z20crash_signal_handleri+0x1fa) [0x55bc68ddcf5a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f3e305ea210]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcb) [0x7f3e305ea18b]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x12b) [0x7f3e305c9859]: /lib/x86_64-linux-gnu/libstdc++.so.6(+0x9e951) [0x7f3e309c1951] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa47c) [0x7f3e309cd47c] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa4e7) [0x7f3e309cd4e7] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa799) [0x7f3e309cd799] /lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt19__throw_logic_errorPKc+0x41) [0x7f3e309c425e] /usr/games/crawl-git-6c114678ce(_Z21explode_blastmotes_at9coord_def+0x1dd) [0x55bc69332dbd]: explode_blastmotes_at(coord_def) /usr/games/crawl-git-6c114678ce(_ZN7monster22apply_location_effectsERK9coord_def11killer_typei+0x379) [0x55bc69208969]: monster::apply_location_effects(coord_def const&, killer_type, int) /usr/games/crawl-git-6c114678ce(+0x801da7) [0x55bc69132da7]: /usr/games/crawl-git-6c114678ce(+0x804054) [0x55bc69135054]: /usr/games/crawl-git-6c114678ce(_Z19handle_monster_moveP7monster+0x203e) [0x55bc6913873e]: handle_monster_move(monster*) /usr/games/crawl-git-6c114678ce(_Z15handle_monstersb+0xaa5) [0x55bc69139a05]: handle_monsters(bool) /usr/games/crawl-git-6c114678ce(_Z12world_reactsv+0x13d) [0x55bc694e83ed]: world_reacts() /usr/games/crawl-git-6c114678ce(+0xbb8935) [0x55bc694e9935]: /usr/games/crawl-git-6c114678ce(+0xbb97f5) [0x55bc694ea7f5]: /usr/games/crawl-git-6c114678ce(main+0x1ab) [0x55bc68d23ecb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f3e305cb0b3]: /usr/games/crawl-git-6c114678ce(_start+0x2e) [0x55bc68d24a9e]: Trying to run gdb. GNU gdb (Ubuntu 9.1-0ubuntu1) 9.1 Copyright (C) 2020 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f3e30689c2a in __GI___wait4 (pid=915912, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 #0 0x00007f3e30689c2a in __GI___wait4 (pid=915912, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 resultvar = 18446744073709551104 sc_ret = #1 0x00007f3e30689beb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at waitpid.c:38 No locals. #2 0x000055bc68ddc935 in call_gdb (file=file@entry=0x7f3e307905c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 915754\000\000\000\000\000\000" #3 0x000055bc68de6f76 in do_crash_dump () at dbg-asrt.cc:692 t = 1727967207 dir = "/dgldir/morgue/discipleofbeogh/" name = "/dgldir/morgue/discipleofbeogh/crash-discipleofbeogh-20241003-145327.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7f3e307905c0 <_IO_2_1_stderr_> #4 0x000055bc68ddcf5a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #5 No locals. #6 __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50 set = {__val = {0, 139905077937731, 94267731651568, 10, 140737250315520, 815760019, 895, 815760019, 0, 281470681751456, 0, 0, 0, 0, 0, 0}} pid = tid = ret = #7 0x00007f3e305c9859 in __GI_abort () at abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x0, sa_sigaction = 0x0}, sa_mask = {__val = {0, 0, 0, 0, 0, 1, 139905077937731, 3432, 139905076525777, 94267730232664, 10, 139905077937600, 94267728981680, 139905080373840, 140737250317336, 94267728988240}}, sa_flags = 815580836, sa_restorer = 0x55bc69b0da40 } sigs = {__val = {32, 0 }} #8 0x00007f3e309c1951 in ?? () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #9 0x00007f3e309cd47c in ?? () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #10 0x00007f3e309cd4e7 in std::terminate() () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #11 0x00007f3e309cd799 in __cxa_throw () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #12 0x00007f3e309c425e in std::__throw_logic_error(char const*) () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #13 0x000055bc69332dbd in std::__cxx11::basic_string, std::allocator >::_M_construct (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.tcc:206 __dnew = __dnew = #14 std::__cxx11::basic_string, std::allocator >::_M_construct_aux (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:251 No locals. #15 std::__cxx11::basic_string, std::allocator >::_M_construct (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:270 No locals. #16 std::__cxx11::basic_string, std::allocator >::basic_string (__a=..., __s=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:531 No locals. #17 explode_blastmotes_at (p=...) at spl-clouds.cc:99 beam = {origin_spell = SPELL_BLASTMOTE, range = -2, glyph = 42 U'*', colour = 4 '\004', flavour = BEAM_FIRE, real_flavour = BEAM_FIRE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 2, y = 59}, target = {x = 2, y = 59}, damage = {num = 2, size = 14}, ench_power = 22, hit = 40, thrower = KILL_YOU_MISSILE, ex_size = 1, source_id = 4294967295, source_name = "", name = "concussive blast", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = true, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} boom = "The cloud of blastmotes explodes!" sanct = "By Zin's power, the fiery explosion is contained." #18 0x000055bc69208969 in monster::apply_location_effects (this=0x55bc69ab2330 , oldpos=..., killer=KILL_NONE, killernum=-1) at actor.h:72 cloud = ptrap = prop = #19 0x000055bc69132da7 in _do_move_monster (mons=..., delta=...) at coord-def.h:33 orig_pos = {x = 2, y = 60} f = {x = 2, y = 59} #20 0x000055bc69135054 in _monster_move (mons=, delta=...) at mon-act.cc:3770 good_move = {mData = {mData = {{mData = {false, false, false}}, {mData = {true, false, false}}, {mData = {false, false, true}}}}} habitat = deep_water_available = newpos = feat = burrows = flattens_trees = digs = false ret = false #21 0x000055bc6913873e in handle_monster_move (mons=) at mon-act.cc:1957 targ = entry = mmov = {x = 0, y = -1} disabled = old_energy = 83 non_move_energy = old_pos = new_pos = {x = 2, y = 59} #22 0x000055bc69139a05 in handle_monsters (with_noise=) at mon-act.cc:2462 mon = 0x55bc69ab2330 oldspeed = 83 tries = 592 #23 0x000055bc694e83ed in world_reacts () at main.cc:2604 No locals. #24 0x000055bc694e9935 in _input () at main.cc:1301 player_disabled = {was_disabled = false} #25 0x000055bc694ea7f5 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #26 0x000055bc68d23ecb in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = E = #27 main (argc=, argv=0x7ffff1cfe9a8) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 915754) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-6c114678ce/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-6c114678ce/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-6c114678ce/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_7, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_6, iron_vault_2, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #26, type 0 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, discipleofbeogh the Deep Elf Fire Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). You open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). You open the door. A giant cockroach comes into view. You conjure some foxfire! The foxfire hits the giant cockroach. The giant cockroach is moderately wounded. Your foxfire is destroyed! The foxfire hits the giant cockroach. You kill the giant cockroach! Your foxfire is destroyed! There is an open door to the Storerooms (Easy) here. Found a runed door to the Temple (Safe). You open the door. Found five altars. Found fourteen altars. There is an open door to the Temple (Safe) here. Found three altars. Found three altars. There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! There is a sacrificial altar of Ru here. There is an open door to the Temple (Safe) here. You open the door. Found a +2 falchion, a +2 quarterstaff and a +2 mace. There is an open door here. Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 falchion; a +2 dagger h - a +2 falchion h - a +2 falchion (weapon) Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace; a +2 hand axe You open the door. Found 2 potions of magic, 10 stones and 2 scrolls of vulnerability. There is an open door here. b - 5 potions of magic (gained 2) f - 3 potions of berserk rage (gained 2) i - 2 potions of invisibility You see here 10 stones. j - 2 scrolls of vulnerability; k - 5 scrolls of amnesia l - a scroll of summoning You see here 10 stones. There is an open door here. Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 quarterstaff; a +2 trident You see here a +2 dagger. There is an open door here. You open the door. You conjure some foxfire! Your foxfire dissipates! An adder zombie and a ball python come into view. There is an open door here. The foxfire hits the adder zombie. The adder zombie is moderately damaged. Your foxfire is destroyed! You conjure some foxfire! The ball python hisses angrily. The adder zombie closely misses you. You conjure some foxfire! The foxfire hits the adder zombie. The adder zombie is heavily damaged. Your foxfire is destroyed! The foxfire hits the adder zombie. The adder zombie is severely damaged. Your foxfire is destroyed! You conjure some foxfire! The foxfire hits the ball python. You kill the ball python! Sif Muna accepts your kill. Your foxfire is destroyed! The foxfire hits the adder zombie. The adder zombie is almost destroyed. Your foxfire is destroyed! The foxfire hits the adder zombie. The adder zombie is almost destroyed. Your foxfire is destroyed! The adder zombie completely misses you. You conjure some foxfire! The adder zombie bites you. The adder zombie barely misses you. Your foxfire dissipates! The foxfire hits the adder zombie. You destroy the adder zombie! Sif Muna accepts your kill. Your foxfire is destroyed! Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 4! Your Fire Magic skill increases to level 4! Okay, then. You start resting. HP restored. You start resting. Magic restored. You open the door. A rat comes into view. You conjure some foxfire! You conjure some foxfire! The foxfire hits the rat. The rat is severely wounded. Your foxfire is destroyed! The foxfire hits the rat. You kill the rat! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. Your foxfire is destroyed! Okay, then. A gnoll comes into view. It is wielding a +0 spear. There is an open door here. You channel some magical energy. Your foxfire is destroyed! The foxfire hits the gnoll. The gnoll is moderately wounded. Your foxfire is destroyed! You see here a rat corpse. You conjure some foxfire! The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! You feel less invigorated. The foxfire hits the gnoll. The gnoll is heavily wounded. Your foxfire is destroyed! The foxfire hits the gnoll. The gnoll is almost dead. Your foxfire is destroyed! The gnoll closely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the gnoll but does no damage. The gnoll is almost dead. Your foxfire is destroyed! The foxfire hits the gnoll. You kill the gnoll! Sif Muna accepts your kill. Your foxfire is destroyed! Your Dodging skill increases to level 3! Your Fire Magic skill increases to level 5! You have reached level 2! Your foxfire dissipates! Things that are here: a +0 spear; a gnoll corpse Your foxfire is destroyed! You start resting. Magic restored. You start resting. HP restored. Okay, then. You open the door. An endoplasm, a hobgoblin, a frilled lizard and a quokka come into view. There is an open door here. You channel some magical energy. The hobgoblin shouts! You conjure some foxfire! The foxfire hits the quokka. You kill the quokka! Sif Muna accepts your kill. You conjure some foxfire! You feel less invigorated. The foxfire hits the hobgoblin. You kill the hobgoblin! Sif Muna accepts your kill. Your foxfire is destroyed! You conjure some foxfire! The frilled lizard hisses angrily. The endoplasm quivers. The foxfire hits the endoplasm. The endoplasm is almost dead. Your foxfire is destroyed! The foxfire hits the endoplasm. You kill the endoplasm! Sif Muna accepts your kill. Your foxfire is destroyed! You conjure some foxfire! The foxfire hits the frilled lizard. You kill the frilled lizard! Sif Muna accepts your kill. Your foxfire is destroyed! Your foxfire dissipates! You see here a quokka corpse. Your foxfire is destroyed! You open the door. Found nine items. There is an open door here. You see here a +3 ring mail. You see here a +2 quarterstaff of speed. You see here a +2 dagger of venom. You see here a +2 long sword of flaming. c - 6 potions of curing (gained 5) d - 6 potions of heal wounds (gained 5) You see here a +2 heavy trident. You see here a +2 long sword of flaming. m - a +2 long sword of flaming Your +2 long sword of flaming bursts into flame! m - a +2 long sword of flaming (weapon) You drop a scroll of blinking. You drop a +2 falchion. g - a scroll of blinking You see here a +2 dagger of venom. You see here a +2 quarterstaff of speed. You see here a +3 ring mail. There is an open door here. You see here a quokka corpse. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A ball python and a ribbon worm come into view. There is an open door here. You conjure some foxfire! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is moderately wounded. Your foxfire is destroyed! The foxfire hits the ribbon worm. The ribbon worm is moderately wounded. Your foxfire is destroyed! You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is heavily wounded. Your foxfire is destroyed! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is severely wounded. The ribbon worm's fire resistance burns away. You hear a chilling moan. x2 Something shouts, "Decamp, thou delicate sow-suckled cross-patch!" The foxfire hits the ribbon worm. The ribbon worm is severely wounded. Your foxfire is destroyed! The foxfire hits the ribbon worm! The ribbon worm is burned terribly! You kill the ribbon worm! Sif Muna accepts your kill. Your foxfire is destroyed! A weeping skull comes into view. The ball python hisses angrily. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the weeping skull. The weeping skull is lightly damaged. The weeping skull's fire resistance burns away. The foxfire hits the ball python! You kill the ball python! Sif Muna accepts your kill. You fail to use your ability. A weeping skull comes into view. You fail to use your ability. The weeping skull barely misses you. You fail to use your ability. The weeping skull touches you. You feel drained. You channel some magical energy. The weeping skull is no longer more vulnerable to fire. The weeping skull's misery bubbles over. The wave of grief passes through you. The weeping skull touches you! Ouch! That really hurt! Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You feel less invigorated. There is an open door here. You close the door. You start resting. HP restored. You open the door. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the weeping skull. The weeping skull is moderately damaged. The weeping skull's fire resistance burns away. The weeping skull completely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the weeping skull. The weeping skull is burned terribly! The weeping skull is moderately damaged. The weeping skull touches you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the weeping skull. The weeping skull is burned terribly! The weeping skull is heavily damaged. The weeping skull barely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the weeping skull. The weeping skull is burned terribly! The weeping skull is severely damaged. The weeping skull's misery bubbles over. The wave of grief passes through you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The weeping skull completely misses you. Your foxfire dissipates! The foxfire hits the weeping skull. The weeping skull is burned terribly! The weeping skull is almost destroyed. Your foxfire is destroyed! The weeping skull unleashes gushing sobs. The wave of grief passes through you. You hit the weeping skull. You burn the weeping skull. You destroy the weeping skull! Sif Muna accepts your kill. Your life force feels restored. Your Stealth skill increases to level 4! Your Spellcasting skill gained 2 levels and is now at level 6! Your Conjurations skill increases to level 2! Your Fire Magic skill gained 2 levels and is now at level 7! Your Invocations skill gained 2 levels and is now at level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You have reached level 4! You feel clever. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'd'. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. There is an open door here. A white imp comes into view. A white imp is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The white imp shouts, "Scamper hence, thou mewling clay-brained lewdster!" The white imp gestures at you. The puff of frost hits you! The white imp gestures at you. The puff of frost misses you. A jelly comes into view. The white imp gestures at you. The puff of frost hits you! The jelly quivers. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-199-g6c114678ce Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [discipleofbeogh] Species: Deep Elf Job: Fire Elementalist HP: 10/24; mods: 0/0 MP: 7/14; mod: 0 Stats: 5 (5) 22 (22) 15 (15) Position: (2, 56), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 3 | 0 | 13 | 13/70 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/84 Polearms | X | 1 | 0 | 0 | 0 | 0/84 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/29 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 7 | 3 | 332 | 120/141 Stealth | X | 0 | 0 | 4 | 313 | 16/148 Shields | X | 1 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 30 | 6 | 713 | 89/208 Conjurations | X | 1 | 5 | 2 | 136 | 10/126 Hexes | X | 1 | 0 | 0 | 0 | 0/29 Summonings | X | 1 | 0 | 0 | 0 | 0/42 Necromancy | X | 1 | 0 | 0 | 0 | 0/35 Translocations | X | 1 | 3 | 0 | 0 | 0/42 Fire Magic | X | 1 | 38 | 7 | 1198 | 21/336 Ice Magic | X | 1 | 0 | 0 | 0 | 0/42 Air Magic | X | 1 | 0 | 0 | 0 | 0/42 Earth Magic | X | 1 | 0 | 0 | 0 | 0/42 Alchemy | X | 1 | 0 | 0 | 0 | 0/42 Invocations | X | 1 | 14 | 2 | 184 | 58/126 Evocations | X | 1 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #49: 294 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #12: +2 long sword of flaming eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #..(.')))'.##..... ##########.##..... #...........'..... #'#####'#####..... #.#.....#..##..... #.#.....#))#####'# #.###'###))##..... #.#.).†.#))##..... #@#.....#[[##..... #.####'##'###...<. #.#....†...##..... #5#........##..... #'###########..... #J..°...# ###### #..#.#..# #.## # #†. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (6, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (7, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 12 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 14 at (10, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 16 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 17 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 18 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 20 at (12, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 21 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 23 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 27 at (23, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 29 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 30 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 31 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 32 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 33 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 34 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 35 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 36 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 37 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 38 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 39 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 40 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 41 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 42 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 43 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 44 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 46 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 48 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 52 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 56 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 60 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 64 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 65 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 68 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 73 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 76 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 84 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 86 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 88 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 92 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 93 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 94 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 95 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 96 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 100 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Titanium Vault (Extremely Hard) }}}} Lua marker 104 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Titanium Vault (Extremely Hard) }}}} Lua marker 106 at (49, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (54, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (54, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (55, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (55, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (55, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 113 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 114 at (61, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 115 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 117 at (62, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 118 at (62, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (62, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (65, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (66, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (66, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (67, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (72, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 127 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 129 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 130 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 131 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 132 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 133 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 134 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 135 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 137 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 139 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 141 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 163 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 165 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 167 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>