Dungeon Sprint DCSS version 0.32-a0-128-g77eb882913 (webtiles) character file. Game seed: 3081021264743234375 0 discipleofbeogh the Ducker (level 1, -5/24 HPs) Began as a Merfolk Gladiator on Feb 7, 2024. Slain by a merfolk siren ... wielding a +0 spear (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (12 turns). discipleofbeogh the Ducker (Merfolk Gladiator) Turns: 12, Time: 00:00:12 Health: -5/24 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.07/turn %: no teleportation @: berserking (expiring), hasted, very quick A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds i - 2 potions of magic Skills: + Level 2.1 Fighting + Level 4.0 Polearms + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (moderately wounded, about 47% to evade your +0 trident) You reach to attack! You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren closely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (moderately wounded, about 47% to evade your +0 trident) You reach to attack! You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren closely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (moderately wounded, about 47% to evade your +0 trident) You reach to attack! You miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you from afar with a +0 spear. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (moderately wounded, about 47% to evade your +0 trident) You reach to attack! You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (moderately wounded, about 47% to evade your +0 trident) You reach to attack! You puncture the merfolk siren! The merfolk siren is heavily wounded. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (heavily wounded, about 47% to evade your +0 trident) You reach to attack! You closely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... # ##. #+# #...##.## #m'@<.+ #...##.## ##. #+# # You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | discipleofbeogh the Merfolk Gladiator began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed a merfolk siren 12 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Trident || 9 Use: Potion || 2 Armour: Leather armour || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9 | 9 | 0 | 0 | 0 | 1 | 9.0 | Dungeon | 9 | 9 | 0 | 0 | 0 | 1 | 9.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 9 daAuts