Dungeon Sprint DCSS version 0.32-a0-128-g77eb882913 (webtiles) character file. Game seed: 16825777013828325748 0 discipleofbeogh the Ducker (level 1, -4/16 HPs) Began as a Merfolk Gladiator on Feb 7, 2024. Succumbed to a scorpion's poison ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:09 (14 turns). discipleofbeogh the Ducker (Merfolk Gladiator) Turns: 14, Time: 00:00:10 Health: -4/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: lethally poisoned (-4 -> -23) A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking Potions h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: + Level 2.1 Fighting + Level 4.0 Polearms + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The scorpion poisons you! You feel better. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You closely miss the scorpion. The scorpion is lightly wounded. You feel very sick. The scorpion completely misses you. You hit the scorpion but do no damage. The scorpion is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. The scorpion stings you but does no damage. You hit the scorpion. The scorpion is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion misses you. You barely miss the scorpion. The scorpion is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion barely misses you. You feel much better. You feel sick. The scorpion closely misses you. You puncture the scorpion! The scorpion is heavily wounded. You feel sick. The scorpion stings you. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is heavily wounded. You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You closely miss the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion closely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You closely miss the scorpion. The scorpion is heavily wounded. You die... #+# # ##.###..# +.<@ss# ##.###..# #+# # You could see 2 scorpions. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | discipleofbeogh the Merfolk Gladiator began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 14 | D | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Trident || 11 Use: Potion || 2 Armour: Leather armour || 8 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts