Dungeon Sprint DCSS version 0.32-a0-411-g744942f433 (webtiles) character file. Game seed: 13794907829210912937 0 discipleofbeogh the Ducker (level 1, -1/16 HPs) Began as a Coglin Gladiator on Feb 20, 2024. Slain by a merfolk siren ... wielding a +0 spear (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:03 (4 turns). discipleofbeogh the Ducker (Coglin Gladiator) Turns: 4, Time: 00:00:04 Health: -1/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident {Neyrghar} rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: immotile, revving A: off-hand wielding, slow wielding, warmup strikes, legs shutdown a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) {Neyrghar} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: + Level 2.0 Fighting + Level 2.6 Polearms + Level 1.7 Throwing + Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. Attacking and casting redirects power from your legs. Message History Welcome, discipleofbeogh the Coglin Gladiator. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! Reach: a) +0 trident {Neyrghar} Press: ? - help, Dir - move target, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (about 49% to evade your +0 trident) You reach to attack! You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren misses you. Unknown command. Reach: a) +0 trident {Neyrghar} Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (lightly wounded, about 49% to evade your +0 trident) You reach to attack! You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you from afar with a +0 spear. Reach: a) +0 trident {Neyrghar} Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (lightly wounded, about 49% to evade your +0 trident) You reach to attack! You hit the merfolk siren but do no damage. The merfolk siren is lightly wounded. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... # ##. #+# #...##.## #m'@<.+ #...##.## ##. #+# # You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | discipleofbeogh the Coglin Gladiator began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed a merfolk siren 4 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Trident || 3 Armour: Leather armour || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | Dungeon | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 4 daAuts