Dungeon Sprint DCSS version 0.33-a0-87-gbf3d107625 (webtiles) character file. Game seed: 2861119671486029214 26 discipleofbeogh the Ducker (level 3, -2/26 HPs) Began as a Djinni Ice Elementalist on Sept 16, 2024. Slain by an ogre ... wielding a +0 giant club (9 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:50 (21 turns). discipleofbeogh the Ducker (Djinni Ice Elementalist) Turns: 21, Time: 00:00:52 Health: -2/26 AC: 8 Str: 7 XL: 3 Next: 22% Gold: 0 EV: 13 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no teleportation, infuse magic (-3 HP) @: ice-armoured, freezing walls, flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands d - a wand of iceblast (3) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds e - a potion of berserk rage Skills: + Level 0.4 Fighting + Level 5.0 Dodging + Level 3.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 3% 1 b - Frozen Ramparts Ice 34% 1d6 9% 3 c - Ozocubu's Armour Ice 17% N/A 9% 3 d - Summon Ice Beast Ice/Summ 17% N/A 9% 3 e - Sandblast Erth 34% 2d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The power to cast Sandblast wells up from within. Spell assigned to 'e'. d - a wand of iceblast (3) Things that are here: a +0 dagger; a +0 leather armour You need no library to learn spells. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant club. There is an open door here. The ogre shouts! The ogre barely misses you. An ogre is nearby! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Casting: Ozocubu's Armour (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the ogre. The ogre barely misses you. Press: ? - help, v - describe, . - travel The floor. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. * * * LOW HITPOINT WARNING * * * Casting: Summon Ice Beast (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, ally target) You freeze the ogre. The ogre is lightly wounded. * * * LOW HITPOINT WARNING * * * The wall freezes the ogre. The ogre hits you with a +0 giant club! You die... ########## #<.#..'Y@# #..').#.O+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre (ally target) and a friendly ice beast (summoned). Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | discipleofbeogh the Djinni Ice Elementalist began the quest | for the Orb. 0 | D | discipleofbeogh set off with the following spells | memorised: Freeze, Frozen Ramparts, Ozocubu's Armour, | Summon Ice Beast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 9 | D | Killed Ijyb 10 | D | Reached skill level 5 in Dodging 10 | D | Reached XP level 2. HP: 12/22 MP: 0/0 10 | D | Reached XP level 3. HP: 15/26 MP: 0/0 10 | D | Learned a level 1 spell: Sandblast 14 | D | Noticed an ogre 21 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 5 | 5.0 Stealth | 3 | 3.5 Fighting | | 0.4 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Cast: Freeze || 7 Summon Ice Beast || 1 Ozocubu's Armour || 1 Frozen Ramparts || 1 Use: Potion || 1 Armour: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts