Dungeon Sprint DCSS version 0.33-a0-212-g6d1de5a75f (webtiles) character file. Game seed: 13647709371360471108 9 discipleofbeogh the Apothecary (level 2, 10/19 HPs) Began as a Demonspawn Alchemist on Oct 4, 2024. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:11 (16 turns). discipleofbeogh the Apothecary (Demonspawn Alchemist) Turns: 16, Time: 00:00:11 Health: 10/19 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 0/5 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no teleportation @: mildly poisoned (10 -> 9) A: hooves 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.1 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 1.0 Conjurations + Level 4.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 b - Mercury Vapours Alch/Air 16% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 15% N/A 34% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 3 runed doors Innate Abilities, Weirdness & Mutations You have large cloven feet. Message History Welcome, discipleofbeogh the Demonspawn Alchemist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). You open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). You open the door. An adder comes into view. The sting hits the adder. The adder is poisoned. The adder is heavily wounded. The adder hisses angrily. The sting misses the adder. The adder bites you. The sting hits the adder. The adder looks even sicker. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. The adder is severely wounded. You feel sick. You kill the adder! Your Dodging skill increases to level 2! Your Stealth skill increases to level 2! Your Alchemy skill increases to level 4! You have reached level 2! Your demonic ancestry asserts itself... Your feet thicken and deform. You feel sick. You start memorising the spell. You continue memorising. You feel sick. You continue memorising. You feel sick. You finish memorising. Spell assigned to 'b'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##########++ #........... #......#..# ####.##.......... ......'@.......... #+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# #.......# There were no monsters in sight! Vanquished Creatures An adder (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | discipleofbeogh the Demonspawn Alchemist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 13 | D | Reached skill level 4 in Alchemy 13 | D | Gained mutation: You have large cloven feet. [demonic | ancestry] 13 | D | Reached XP level 2. HP: 12/19 MP: 0/5 16 | D | Learned a level 2 spell: Mercury Vapours 16 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_3, final_vault] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | 2 | 2.0 Alchemy | 4 | 4.4 Spellcasting | | 2.4 Conjurations | | 1.0 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Sting || 3 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 16 daAuts