Dungeon Sprint DCSS version 0.33-a0-430-g2e717cac72 (webtiles) character file. Game seed: 13056448461242290421 0 discipleofbeogh the Conjurer (level 1, -6/24 HPs) Began as a Human Reaver on Nov 19, 2024. Mangled by a merfolk siren ... wielding a +0 trident (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:04 (7 turns). discipleofbeogh the Conjurer (Human Reaver) Turns: 7, Time: 00:00:05 Health: -6/24 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no teleportation @: berserking, very quick A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Skills: + Level 2.0 Fighting + Level 3.0 Polearms + Level 2.0 Dodging + Level 2.0 Spellcasting + Level 3.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 20% 2d7 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 10% 3d8 26% 2 Hailstorm Conj/Ice 5% 3d5 45% 3 Rending Blade Conj/Frge 5% 2d4 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! Found 243 gold pieces. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! Reach: a) +0 spear Press: ? - help, Dir - move target, f - merfolk siren Aim: a merfolk siren, wielding a +0 trident (53% to hit) You reach to attack! You barely miss the merfolk siren. Unknown command. Reach: a) +0 spear Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (53% to hit) You reach to attack! You miss the merfolk siren. The merfolk siren hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Unknown command. Reach: a) +0 spear Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (53% to hit) You reach to attack! You puncture the merfolk siren! The merfolk siren is lightly wounded. The merfolk siren closely misses you. Unknown command. Reach: a) +0 spear Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (lightly wounded, 53% to hit) You reach to attack! You hit the merfolk siren. The merfolk siren is moderately wounded. Unknown command. Reach: a) +0 spear Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (moderately wounded, 53% to hit) You reach to attack! You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you from afar with a +0 trident! You die... # ##. #+# #...##.## #m'@<.+ #...##.## ##. #+# # You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | discipleofbeogh the Human Reaver began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D | Noticed a merfolk siren 4 | D | HP: 1/24 [merfolk siren/+0 trident (11)] 7 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Spear || 5 Use: Potion || 1 Armour: Leather armour || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | Dungeon | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 5 daAuts